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ss14-wl/Content.IntegrationTests/NUnit/Constraints/CompExistsConstraint.cs
T
Moony 9adb10d791 GameTest part 1 (#43182)
* Ports much of GameTest, minus all the WIP stuff.

* remark.

* EnsureCVar now adds test properties.

* Some cleanup and functionality.

* Ignore broken test. Needs fixed eventually. Also explicit context config.

* TrackingIssue attribute.

* oops

* Pair config attribute.

* Remove SystemAttribute in favor of using the EntitySystemManager dependency collection.

* Ensure idleness.

* More tests for tests.

* More specific failure catching tests.

* Reverse attribute resolution order so suite-wide attributes happen first.

* Get rid of AffectedProperties again because I need to refactor PoolSettings for that.

* Poke

* Final cleanup pass.

* Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/Fixtures/Attributes/Side.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Fixes.

* shut up nunit.

* Make TrackingIssue a bit strict on purpose, so people don't put junk here.

* Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Address.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2026-03-27 19:08:47 +00:00

31 lines
1.0 KiB
C#

#nullable enable
using NUnit.Framework.Constraints;
using Robust.UnitTesting;
namespace Content.IntegrationTests.NUnit.Constraints;
/// <summary>
/// Constraint for whether a component exists.
/// </summary>
/// <seealso cref="CompConstraintExtensions"/>
public sealed class CompExistsConstraint(Type component, IIntegrationInstance instance) : Constraint
{
public override ConstraintResult ApplyTo<TActual>(TActual actual)
{
if (!ConstraintHelpers.TryActualAsEnt(actual, instance, out var ent, out var error))
{
if (error)
{
throw new NotImplementedException(
$"The input type {typeof(TActual)} to {nameof(CompExistsConstraint)} is not a supported entity id.");
}
return new ConstraintResult(this, actual, ConstraintStatus.Failure);
}
return new ConstraintResult(this, actual, instance.EntMan.HasComponent(ent, component));
}
public override string Description => $"has the component {component.Name}";
}