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9adb10d791
* Ports much of GameTest, minus all the WIP stuff. * remark. * EnsureCVar now adds test properties. * Some cleanup and functionality. * Ignore broken test. Needs fixed eventually. Also explicit context config. * TrackingIssue attribute. * oops * Pair config attribute. * Remove SystemAttribute in favor of using the EntitySystemManager dependency collection. * Ensure idleness. * More tests for tests. * More specific failure catching tests. * Reverse attribute resolution order so suite-wide attributes happen first. * Get rid of AffectedProperties again because I need to refactor PoolSettings for that. * Poke * Final cleanup pass. * Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/Fixtures/Attributes/Side.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Fixes. * shut up nunit. * Make TrackingIssue a bit strict on purpose, so people don't put junk here. * Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Address. --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
#nullable enable
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using Content.IntegrationTests.NUnit.Utilities;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using NUnit.Framework.Internal.Commands;
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namespace Content.IntegrationTests.Fixtures.Attributes;
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/// <summary>
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/// Ensures a test method runs on the given side (client or server, not neither nor both).
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/// </summary>
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/// <remarks>
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/// This only works for <see cref="GameTest"/> fixtures.
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/// </remarks>
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/// <seealso cref="GameTest"/>
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[AttributeUsage(AttributeTargets.Method)]
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public sealed class RunOnSideAttribute : Attribute, IWrapTestMethod, IImplyFixture, IApplyToTest
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{
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public const string RunOnSideProperty = "RanOnSide";
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/// <summary>
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/// Which side to run the inner test code on, if not the test thread.
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/// </summary>
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public Side RunOnSide { get; }
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public RunOnSideAttribute(Side side)
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{
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RunOnSide = side;
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if (side is not Side.Client and not Side.Server)
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throw new NotSupportedException("Test run-on-side can only be the client or server, not both or neither.");
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}
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TestCommand ICommandWrapper.Wrap(TestCommand command)
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{
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return new SidedTestCommand(command, RunOnSide);
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}
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private sealed class SidedTestCommand : DelegatingTestCommand
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{
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private readonly Side _side;
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public SidedTestCommand(TestCommand inner, Side side) : base(inner)
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{
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_side = side;
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}
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public override TestResult Execute(TestExecutionContext context)
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{
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innerCommand.Test.EnsureFixtureIsGameTest(typeof(RunOnSideAttribute), out var gt);
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if (_side is not Side.Client and not Side.Server)
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throw new NotSupportedException($"Sided tests need to specify a specific side. {Test}");
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if (_side is Side.Client)
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{
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gt.Client.WaitAssertion(() =>
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{
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context.CurrentResult = innerCommand.Execute(context);
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})
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.Wait();
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}
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else
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{
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gt.Server.WaitAssertion(() =>
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{
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context.CurrentResult = innerCommand.Execute(context);
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})
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.Wait();
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}
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return context.CurrentResult;
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}
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}
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public void ApplyToTest(Test test)
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{
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test.Properties.Add(RunOnSideProperty, RunOnSide.ToString());
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}
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}
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