Files
ss14-wl/Content.Client/UserInterface/Systems/Atmos/GasTank/GasTankBoundUserInterface.cs
T
Princess Cheeseballs 77dd687183 The Grand Max Cap Rewrite (#43281)
* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-19 05:22:42 +00:00

64 lines
1.9 KiB
C#

using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
[UsedImplicitly]
public sealed class GasTankBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private GasTankWindow? _window;
public GasTankBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
public void SetOutputPressure(float value)
{
SendPredictedMessage(new GasTankSetPressureMessage
{
Pressure = value
});
}
public void ToggleInternals()
{
SendPredictedMessage(new GasTankToggleInternalsMessage());
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<GasTankWindow>();
_window.Entity = Owner;
_window.SetTitle(EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
_window.OnOutputPressure += SetOutputPressure;
_window.OnToggleInternals += ToggleInternals;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (EntMan.TryGetComponent(Owner, out GasTankComponent? component))
{
var canConnect = EntMan.System<SharedGasTankSystem>().CanConnectToInternals((Owner, component));
_window?.Update(canConnect, component.IsConnected, component.ReleasePressure);
}
if (state is GasTankBoundUserInterfaceState cast)
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Close();
}
}
}