Files
ss14-wl/Content.Shared/Execution/ExecutionComponent.cs

78 lines
3.0 KiB
C#

// using Robust.Shared.GameStates;
// namespace Content.Shared.Execution;
// /// <summary>
// /// Added to entities that can be used to execute another target.
// /// </summary>
// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
// public sealed partial class ExecutionComponent : Component
// {
// /// <summary>
// /// How long the execution duration lasts.
// /// </summary>
// [DataField, AutoNetworkedField]
// public float DoAfterDuration = 5f;
// /// <summary>
// /// Arbitrarily chosen number to multiply damage by, used to deal reasonable amounts of damage to a victim of an execution.
// /// /// </summary>
// [DataField, AutoNetworkedField]
// public float DamageMultiplier = 9f;
// /// <summary>
// /// Shown to the person performing the melee execution (attacker) upon starting a melee execution.
// /// </summary>
// [DataField]
// public LocId InternalMeleeExecutionMessage = "execution-popup-melee-initial-internal";
// /// <summary>
// /// Shown to bystanders and the victim of a melee execution when a melee execution is started.
// /// </summary>
// [DataField]
// public LocId ExternalMeleeExecutionMessage = "execution-popup-melee-initial-external";
// /// <summary>
// /// Shown to the attacker upon completion of a melee execution.
// /// </summary>
// [DataField]
// public LocId CompleteInternalMeleeExecutionMessage = "execution-popup-melee-complete-internal";
// /// <summary>
// /// Shown to bystanders and the victim of a melee execution when a melee execution is completed.
// /// </summary>
// [DataField]
// public LocId CompleteExternalMeleeExecutionMessage = "execution-popup-melee-complete-external";
// /// <summary>
// /// Shown to the person performing the self execution when starting one.
// /// </summary>
// [DataField]
// public LocId InternalSelfExecutionMessage = "execution-popup-self-initial-internal";
// /// <summary>
// /// Shown to bystanders near a self execution when one is started.
// /// </summary>
// [DataField]
// public LocId ExternalSelfExecutionMessage = "execution-popup-self-initial-external";
// /// <summary>
// /// Shown to the person performing a self execution upon completion of a do-after or on use of /suicide with a weapon that has the Execution component.
// /// </summary>
// [DataField]
// public LocId CompleteInternalSelfExecutionMessage = "execution-popup-self-complete-internal";
// /// <summary>
// /// Shown to bystanders when a self execution is completed or a suicide via execution weapon happens nearby.
// /// </summary>
// [DataField]
// public LocId CompleteExternalSelfExecutionMessage = "execution-popup-self-complete-external";
// // Not networked because this is transient inside of a tick.
// /// <summary>
// /// True if it is currently executing for handlers.
// /// </summary>
// [DataField]
// public bool Executing = false;
// }