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73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
namespace Content.Shared.UserInterface;
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/// <summary>
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/// Raised on the entity with an activatable UI when attempting to open it.
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/// This is raised BEFORE opening a UI! Do not listen and then open / do something use
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/// <see cref="AfterActivatableUIOpenEvent"/> for that.
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/// </summary>
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public sealed class ActivatableUIOpenAttemptEvent(EntityUid user, bool silent) : CancellableEntityEventArgs
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{
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/// <summary>
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/// The player trying to open the UI.
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/// </summary>
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public readonly EntityUid User = user;
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/// <summary>
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/// Whether subscriptions are allowed to play a sound or show popups.
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/// This is used to prevent just looking at the verb without even clicking on it showing a popup or playing sounds.
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/// </summary>
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public bool Silent = silent;
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}
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/// <summary>
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/// Raised on the player when they are attempting to open an activatable UI.
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/// This is raised BEFORE opening a UI! Do not listen and then open / do something use
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/// <see cref="AfterActivatableUIOpenEvent"/> for that.
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/// </summary>
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public sealed class UserOpenActivatableUIAttemptEvent(EntityUid user, EntityUid target, bool silent) : CancellableEntityEventArgs //have to one-up the already stroke-inducing name
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{
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/// <summary>
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/// The player trying to open the UI.
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/// </summary>
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public readonly EntityUid User = user;
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/// <summary>
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/// The target entity with the UI.
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/// </summary>
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public readonly EntityUid Target = target;
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/// <summary>
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/// Whether subscriptions are allowed to play a sound or show popups.
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/// This is used to prevent just looking at the verb without even clicking on it to show a popup or play sounds if the attempt is cancelled.
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/// </summary>
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public bool Silent = silent;
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}
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/// <summary>
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/// Raised on the entity with an activatable UI after the UI has been opened.
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/// </summary>
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public sealed class AfterActivatableUIOpenEvent(EntityUid user) : EntityEventArgs
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{
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/// <summary>
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/// The player that opened the UI.
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/// </summary>
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public readonly EntityUid User = user;
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}
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/// <summary>
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/// Raised on the entity with an activatable UI after it's decided the user can open the UI,
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/// but before the UI actually opens.
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/// Use this if you need to prepare the UI itself.
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/// </summary>
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public sealed class BeforeActivatableUIOpenEvent(EntityUid user) : EntityEventArgs
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{
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/// <summary>
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/// The player that is opening the UI.
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/// </summary>
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public readonly EntityUid User = user;
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}
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public sealed class ActivatableUIPlayerChangedEvent : EntityEventArgs
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{
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}
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