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* unify * cleanup and merge conflicts * floating points --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
90 lines
3.4 KiB
C#
90 lines
3.4 KiB
C#
using Content.Shared.Power.Components;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.PowerCell.Components;
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namespace Content.Shared.Power;
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/// <summary>
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/// Raised when a battery's charge, charge rate or capacity was updated (capacity affects relative charge percentage).
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/// If a battery uses <see cref="BatteryComponent.ChargeRate"/> to (dis)charge this is NOT raised every single tick, but only when the charge rate is updated.
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/// For instantaneous charge changes using <see cref="SharedBatterySystem.SetCharge"/>, <see cref="SharedBatterySystem.ChangeCharge"/> or similar this DOES get raised, but
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/// you should avoid doing so in update loops if the component has net sync enabled.
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/// </summary>
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[ByRefEvent]
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public readonly record struct ChargeChangedEvent(float CurrentCharge, float Delta, float CurrentChargeRate, float MaxCharge)
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{
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/// <summary>
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/// The new charge of the battery.
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/// </summary>
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public readonly float CurrentCharge = CurrentCharge;
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/// <summary>
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/// The amount the charge was changed by.
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/// This might be 0 if only the charge rate was modified.
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/// </summary>
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public readonly float Delta = Delta;
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/// <summary>
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/// The new charge rate of the battery.
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/// </summary>
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public readonly float CurrentChargeRate = CurrentChargeRate;
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/// <summary>
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/// The maximum charge of the battery.
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/// </summary>
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public readonly float MaxCharge = MaxCharge;
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}
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/// <summary>
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/// Raised when a battery changes its state between full, empty, or neither.
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/// Useful to detect when a battery is empty or fully charged (since ChargeChangedEvent does not get raised every tick for batteries with a constant charge rate).
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/// </summary>
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[ByRefEvent]
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public record struct BatteryStateChangedEvent(BatteryState OldState, BatteryState NewState);
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/// <summary>
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/// Raised to calculate a predicted battery's recharge rate.
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/// Subscribe to this to offset its current charge rate.
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/// </summary>
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[ByRefEvent]
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public record struct RefreshChargeRateEvent(float MaxCharge)
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{
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public readonly float MaxCharge = MaxCharge;
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public float NewChargeRate;
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}
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/// <summary>
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/// Event that supports multiple battery types.
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/// Raised when it is necessary to get information about battery charges.
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/// Works with either <see cref="BatteryComponent"/> or <see cref="PowerCellSlotComponent"/>.
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/// If there are multiple batteries then the results will be summed up.
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/// </summary>
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[ByRefEvent]
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public record struct GetChargeEvent
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{
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public float CurrentCharge;
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public float MaxCharge;
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}
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/// <summary>
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/// Method event that supports multiple battery types.
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/// Raised when it is necessary to change the current battery charge by some value.
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/// Works with either <see cref="BatteryComponent"/> or <see cref="PowerCellSlotComponent"/>.
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/// If there are multiple batteries then they will be changed in order of subscription until the total value was reached.
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/// </summary>
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[ByRefEvent]
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public record struct ChangeChargeEvent(float Amount)
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{
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/// <summary>
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/// The total amount of charge to change the battery's storage by (in joule).
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/// A positive value adds charge, a negative value removes charge.
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/// </summary>
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public readonly float Amount = Amount;
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/// <summary>
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/// The amount of charge that still has to be removed.
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/// For cases where there are multiple batteries.
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/// </summary>
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public float ResidualValue = Amount;
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}
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