Charlotte Tezuka
d5e69e73e5
Upstream from corvax/master 19.09
2025-09-19 00:42:32 +02:00
Princess Cheeseballs
55335cce0f
Crawling Fixes 1: Dragons and Borgs can't do the worm. ( #39084 )
...
* Init Commit
* Remove unused code, fix stun visuals bug
* Update Content.Shared/Stunnable/SharedStunSystem.cs
* Some initial changes
* first batch of changes
* Commit
* One line cleanup
* KnockdownStatusEffect ain't worth it.
* Fix 2 bugs
* Fixes
* Remove that actually,
* Commit
* Better solution
* Alright final commit I think
* Add better remarks
* How the fuck did this not get pushed???
* Wait no why was my ryder trying to push that??? I didn't make that change! DON'T DO THAT!!!
* Review
* Don't log that
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
2025-08-10 10:49:29 -07:00
Princess Cheeseballs
ce7b7c1adf
Fix Whoopie Cushions from lagging the game. ( #39194 )
2025-08-09 01:11:13 +03:00
ssdaniel24
6591aabe4f
Merge remote-tracking branch 'corvax/master' into upstream-07-23
2025-07-23 22:35:40 +03:00
Princess Cheeseballs
e85bc1bb8c
Stunnable New Status and Cleanup ( #38618 )
...
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
2025-07-21 19:22:11 +02:00
Princess Cheeseballs
dec2d42a1d
Crawling Part 1: The Knockdownening ( #36881 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-07-20 01:54:42 +02:00
ssdaniel24
3fc0562c41
Merge remote-tracking branch 'corvax/master' into wl-upstream-sync-06-10
...
Conflicts:
Content.Server/GameTicking/GameTicker.Spawning.cs
Resources/Credits/GitHub.txt
Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml
Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
Resources/Prototypes/GameRules/cargo_gifts.yml
Resources/Prototypes/Maps/omega.yml
Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
Resources/Textures/Mobs/Customization/reptilian_parts.rsi/tail_large_wagging.png
2025-06-10 22:07:39 +03:00
SlamBamActionman
d81e82cef7
Add Diona rooting ( #32782 )
...
* Initial commit
* Add sound
* Review commets
* addressing review
* I think this is what Slart meant?
* Review fixes
* More fixes
* tiny formatting
* Review fixes
* Review fixes
* Fix small timing error
* Follow new action system
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-06-04 12:52:59 +02:00
ssdaniel24
d399099102
Merge remote-tracking branch 'corvax/master' into wl-upstream-sync-try-2
...
Conflicts:
Content.Client/Humanoid/HumanoidAppearanceSystem.cs
Content.Client/LateJoin/LateJoinGui.cs
Content.Client/Stylesheets/StyleNano.cs
Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
Content.Server/Fax/FaxSystem.cs
Content.Server/GameTicking/GameTicker.Spawning.cs
Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
Content.Server/Station/Systems/StationSpawningSystem.cs
Content.Shared.Database/LogType.cs
Content.Shared/Ghost/GhostComponent.cs
Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
Content.Shared/Preferences/HumanoidCharacterProfile.cs
Content.Shared/Roles/SharedRoleSystem.cs
README.md
Resources/ConfigPresets/Corvax/common.toml
Resources/Credits/GitHub.txt
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/mobs/cyborgs/base_borg_chassis.ftl
Resources/Maps/Shuttles/trading_outpost.yml
Resources/Prototypes/Corvax/Roles/Jobs/Command/iaa.yml
Resources/Prototypes/Corvax/Roles/Jobs/Security/brigmedic.yml
Resources/Prototypes/Corvax/Roles/Jobs/Security/pilot.yml
Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
Resources/Prototypes/Entities/Mobs/Customization/Markings/reptilian.yml
Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
Resources/Prototypes/Entities/Structures/Machines/chem_master.yml
Resources/Prototypes/Entities/Structures/Power/substation.yml
Resources/Prototypes/GameRules/cargo_gifts.yml
Resources/Prototypes/GameRules/events.yml
Resources/Prototypes/GameRules/meteorswarms.yml
Resources/Prototypes/Maps/bagel.yml
Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
Resources/Prototypes/Reagents/chemicals.yml
Resources/Prototypes/Reagents/medicine.yml
Resources/Prototypes/Reagents/pyrotechnic.yml
Resources/Prototypes/Reagents/toxins.yml
Resources/Prototypes/Recipes/Cooking/meal_recipes.yml
Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
Resources/Prototypes/Roles/Jobs/Command/captain.yml
Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
Resources/Prototypes/Roles/Jobs/Science/research_director.yml
Resources/Prototypes/Roles/Jobs/Security/detective.yml
Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
Resources/Prototypes/Roles/Jobs/Security/warden.yml
Resources/Prototypes/Voice/disease_emotes.yml
Resources/Prototypes/Voice/speech_emotes.yml
Resources/Prototypes/radio_channels.yml
Resources/Textures/Effects/speech.rsi/meta.json
Resources/Textures/Interface/Default/Slots/id.png
Resources/Textures/Interface/Minimalist/Slots/pda.png
Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
RobustToolbox
2025-06-02 12:30:02 +03:00
Dmitry
25c5e59248
Upstream ( #3172 )
...
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com >
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
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2025-05-24 11:00:17 +03:00
Princess Cheeseballs
36030ef154
Mob Movement Major Refactor ( #36847 )
...
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Fix conveyor power mispredict
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Refactor mob movement
Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.
* Building
* Re-implement jetpacks
* Reorganise weightless movement
* More work
* Fix camera
* reh
* Revert bagel
* Revert this
* Revert held move buttons
* Puddles work but are unpredicted and unoptimized
* Fixes
* Puddle code...
* Actually dirty the slipComp for real
* Sliding component done plus an extra suggestion from ArtisticRoomba
* Atomized Commit
* Added Friction field to Reagent Prototype per design discussion
* Cleaned up Working Commit
* a
* Delete stinkers
* Fix this code smell
* Reviewed
* Funky re-save
* Our conveyance
* Better conveyor sleeping
* Remove this
* Revert "Better conveyor sleeping"
This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.
* Revert that
Way too janky
* Also this
* a
* Working Commit - Still a lot to do
* Acceleration refactor
* Minor jetpack cleanup
* frictionnomovement no longer nullable
* Shared Mover Feels 99% done
* OffGrid/Weightless/Throwing Friction saved
* Fix merge conflicts
* Fix a debug assert
* Final Commit for today
* Some fixes
* Actually use those CCVars Properly
* Need to fix throwing
* Second to last Commit for real
* Jetpack bug fixed
* Jetpack bug fixed
* Test fail patch
* Small patch
* Skates Component cleanup + Bring Accel back to 5 (oops)
* Fix test fail oops
* yaml cleanup make dragons not fat
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2025-05-02 18:18:08 +10:00
Princess Cheeseballs
251cfbd8be
Puddle Code Slipping Cleanup ( #35845 )
...
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Actually dirty the slipComp for real
* Added Friction field to Reagent Prototype per design discussion
* Sliding system is kill
2025-04-20 17:27:12 -04:00
LEVELcat
1d4ba544cc
Merge branch 'fixUPWL3' of https://github.com/Litogin/Ho
...
# Resolved Conflicts:
# Content.Client/Sprite/ContentSpriteSystem.cs
# Content.Server/Corvax/StationGoal/StationGoalCommand.cs
# Content.Server/Corvax/StationGoal/StationGoalPaperSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Silicons/Borgs/BorgSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Audio/Magic/attributions.yml
# Resources/Changelog/ChangelogSyndie.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/ru-RU/guidebook/guides.ftl
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Structures/Machines/base_structuremachines.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Power/apc.yml
# Resources/Prototypes/Entities/Structures/Power/substation.yml
# Resources/Prototypes/Research/experimental.yml
# Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ATMOS-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/BAR-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/BAR-icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CAP-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CARGO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CE-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CENTCOM-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CHEM-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CMO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ENGI-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/GENE-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/HOP-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/HYDRO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/JANI-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/MED-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/MINER-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/PARA-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/QM-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/RD-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ROBO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/SCI-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/SYNDIE-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/VIRO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/equipped-OUTERCLOTHING.png
2025-04-05 16:17:55 +03:00
keronshb
c82f77ef07
Wizard Touch Spells (Smite, Cluwne's Curse, Slippery Slope) ( #34531 )
...
* Renames Smite Spells yml to Touch Spells and Renames Smite Spells region to the same
* Adds wizard clothes requirement to Smite. Adds Cluwne spell. Adds EnsureCompOnTouchSpellEvent and implements it in the magicsystem
* Adds Smite and Cluwne to the grimore and loc for them
* Adds Slippery Slope spell and SlipOnCollide
* Adds handled for comp spell event
* Removes super slippery
* Removes EnsureCompOnTouchSpell it was redundant with ChangeComponentsSpellEvent
* Makes requirement-free action for smite
* checks if we should be slipping what we touch
* Removes SlipOnCollide, adds negative speed for steptrigger
* Removes slip on collide adds negative speed for steptrigger
2025-02-02 20:23:41 +01:00
Pupchansky
eeac48430f
ups
2024-09-06 11:35:40 +05:00
SlamBamActionman
9ee43eed2c
Add Galoshes slowdown over slippery surfaces ( #30967 )
...
* first draft
* Fixed it all, just need to rename stuff
* Rename and add comments
* Clean-up
* Access added
2024-08-23 19:59:51 +10:00
Pupchansky
b20197920b
Sync with upstream
2024-05-19 13:59:35 +05:00
Джексон Миссиссиппи
cf148288a0
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
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* Sliiiiiiiiiiiiiiiiiip
* what
* Localize!
* antiterminate
2024-05-11 22:01:58 -04:00
Figleo
e0ddb89703
[Species] Golems ( #27 )
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* [Species] Vulpkanines, Wolf tail retexture
* [Species] Golem
* Revert "[Species] Vulpkanines, Wolf tail retexture"
* [Species] Golem Organs system
* [Species] Golem custom damage sprite
* [Species] Golem sounds
* [Species] Golem heat system changes
* [Species] Golem satitate hunger fix
* [Species] Golem clap sound commented
* [Species] Golem Heat system changes
* [Species] Golem stomach whitelist changes
* [Species] Golem Ichor effect
* [Species] Golem clap sound
* [Species] Golem Core Movement
* [Species] Golem Core TTS id
* [Species] Golem typing indicator
* [Species] Golem retexture
* [Species] Golem torso marking and localization
* [Species] Golem reptilian body and footstep volume decreased
* [Species] Deleted golem male torso
2024-04-01 01:58:46 +03:00
KISS
54dd273f66
Landmine stepoff ( #22962 )
...
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-24 16:33:45 +11:00
Errant
e061cb3f8c
Thrown soap/banana/(etc?) will fail to slip until it lands ( #24494 )
...
* throw miss
* event
* whoops
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* fix popup duplication
* Separate cancellable event
* no popup, no problem
* remove leftover stuff
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-03-20 12:57:39 +01:00
Arendian
9e484c4b61
Fix sliding bug ( #24846 )
...
* Fix slip bug
* debug assert
* count
* DebugAssert
2024-02-03 19:10:50 +11:00
Arendian
4f3b8d740c
Spacelube slide ( #24801 )
...
* Space lube now makes you slide
* review
* oh lord he slippin
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 21:39:10 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
metalgearsloth
040538a0b7
Minor slippery stuff ( #20535 )
2023-09-28 20:27:35 +10:00
Leon Friedrich
8af149e61c
Add climb & slip tests ( #15459 )
2023-04-16 23:07:03 -07:00
Slava0135
620c40e087
Add explosive banana peel 2 ( #14491 )
2023-03-23 11:54:14 -04:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Fix undefined
2022-11-15 22:30:59 +11:00
Leon Friedrich
92e92dceb0
Unrevert #10934
2022-10-25 11:06:00 +11:00
Emisse
80fd37041f
Revert "Fix unintentional inventory relayed event handling " ( #12182 )
2022-10-24 17:06:04 +02:00
Leon Friedrich
145471be2d
Fix unintentional inventory relayed event handling ( #10934 )
...
* Add InventoryRelayedEvent<TEvent>
* implement relays
* typos
* a
2022-10-24 01:04:49 -07:00
metalgearsloth
1782eb6ad7
Fix even more warnings ( #11968 )
...
Also more instances of someone using TryComp instead of HasComp
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:49:22 -07:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
metalgearsloth
12e1a961d6
Reduce knocked down players tile friction ( #11035 )
2022-09-10 23:49:10 -07:00
metalgearsloth
590a6ce969
Slipping, now with 20% more ecs ( #4310 )
...
* Slipping, now with 20% more ecs
* vereview
2021-07-21 22:13:58 +10:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00