Commit Graph
14 Commits
Author SHA1 Message Date
f6b458f761 Add changeling flesh clothing transformation (#43590)
* add feature with placeholder sprites

* handle chameleon clothing

* add store sprite

* fix

* more fixes

* fix path

* remove clothe ripping

* alert sprite

* i hate warnings as errors

* fix tests

* Update Content.Shared/Changeling/Systems/ChangelingFleshClothingSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* verb

* color

* validate

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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-19 14:10:54 +00:00
c0c909f456 Fix the Paradox Clone slowness bug. (#43528)
* fix slow clones

* actually I like this better.

* sasadaasdsa

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-12 19:00:19 +00:00
SlamBamActionmanandGitHub d0a784b9e6 Add status effect support to Traits, change PainNumbness to be a status effect (#41646)
* Initial commit

* Review comments

* Jobify

* Prototype(effect)
2025-12-03 11:55:29 +00:00
222aaa9b59 [HOTFIX] Fix status effect removal from entity effects and buckets not being draggable (#41168)
just do less work it's that easy!

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-28 14:31:53 -04:00
4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00
SlamBamActionmanandGitHub c7117f38ac Add a sleep delay to Nocturine (NewStatusEffect version) (#40231)
* Initial commit

* Minor fix

* Why is this uncommented here? Hmmm

* No wait this can't be here, oops

* Do better time

* Also guidebook

* Review changes

* Add rejuvination, fix mispredicts
2025-09-26 13:05:34 -07:00
458e2d222c Status Effect Alerts and Time Bugfixes (#39529)
* Bugefix

* Clean up

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-10 13:55:13 -07:00
Princess CheeseballsandGitHub ce7b7c1adf Fix Whoopie Cushions from lagging the game. (#39194) 2025-08-09 01:11:13 +03:00
e85bc1bb8c Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00
Perry FraserandGitHub dbfe05d5cc refactor: rework the new status effect system to use containers (#38915) 2025-07-12 19:49:58 +03:00
Princess CheeseballsandGitHub 579b38b92b Improvements and fixups for New Status Effect API (#38660) 2025-07-02 20:46:30 +03:00
RedandGitHub bb116e3219 Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
cf4a883f11 New Status Effects API Overload (#38617)
* I love API changes

* Update Content.Shared/StatusEffectNew/StatusEffectSystem.API.cs

* fix

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-27 14:00:20 +02:00
RedandGitHub 283d0863a0 New Status Effects system: Relay events (#38579) 2025-06-26 23:05:58 +03:00