Commit Graph
62 Commits
Author SHA1 Message Date
Charlotte Tezuka 284bc8ecf3 Merge remote-tracking branch 'dimo2/fix-something' into upstream30.04 2026-05-10 23:22:37 +02:00
Pieter-Jan BriersandGitHub 5168b5f3d4 IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Charlotte Tezuka cdcdae8d6e Merge remote-tracking branch 'corvax/master' 2026-02-18 22:45:10 +02:00
Charlotte Tezuka ea713efb05 Merge remote-tracking branch 'corvax/master' into upstream 2026-01-14 18:15:24 +02:00
mqandGitHub 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
3266c94eac Unify BatteryComponent and PredictedBatteryComponent (#41867)
* unify

* cleanup and merge conflicts

* floating points

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-19 18:18:12 +00:00
PokandGitHub ae55204f9f Move some admin components to shared (#41677)
* AdminSystem-move-to-shared

* review
2025-12-02 19:39:21 +00:00
slarticodefastandGitHub e2ff167062 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2025-11-24 16:52:11 +00:00
Charlotte Tezuka 1595f938d3 Merge remote-tracking branch 'corvax/master' into wl-upstream 2025-11-11 16:35:48 +02:00
7155d0d291 Cleanup BatterySystem (#41298)
* cleanup

* fix fixtures

* this belongs into the next PR

* review

* misc

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-08 20:55:02 +00:00
8d8af1bab7 Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-25 14:40:48 +00:00
dca80238f0 Attempt to fix all unlocalized lines (#40284)
* missing-localization

* cmd

* fix: fixed patron page throwing exception due to unexpected patron tier in yaml

* Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml"

This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1.

* review and update

* no cmd

* fix

* fix 99

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-10 21:57:38 +00:00
slarticodefastandGitHub 5227489360 Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-10-04 11:24:42 +00:00
Charlotte Tezuka d5e69e73e5 Upstream from corvax/master 19.09 2025-09-19 00:42:32 +02:00
NemanjaandGitHub 1374ceea47 Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
ssdaniel24 6591aabe4f Merge remote-tracking branch 'corvax/master' into upstream-07-23 2025-07-23 22:35:40 +03:00
TayrtahnandGitHub 75db49f9c0 Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
ssdaniel24 d399099102 Merge remote-tracking branch 'corvax/master' into wl-upstream-sync-try-2
Conflicts:
   Content.Client/Humanoid/HumanoidAppearanceSystem.cs
   Content.Client/LateJoin/LateJoinGui.cs
   Content.Client/Stylesheets/StyleNano.cs
   Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
   Content.Server/Fax/FaxSystem.cs
   Content.Server/GameTicking/GameTicker.Spawning.cs
   Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
   Content.Server/Station/Systems/StationSpawningSystem.cs
   Content.Shared.Database/LogType.cs
   Content.Shared/Ghost/GhostComponent.cs
   Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
   Content.Shared/Preferences/HumanoidCharacterProfile.cs
   Content.Shared/Roles/SharedRoleSystem.cs
   README.md
   Resources/ConfigPresets/Corvax/common.toml
   Resources/Credits/GitHub.txt
   Resources/Locale/ru-RU/ss14-ru/prototypes/entities/mobs/cyborgs/base_borg_chassis.ftl
   Resources/Maps/Shuttles/trading_outpost.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Command/iaa.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Security/brigmedic.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Security/pilot.yml
   Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
   Resources/Prototypes/Entities/Mobs/Customization/Markings/reptilian.yml
   Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
   Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
   Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
   Resources/Prototypes/Entities/Structures/Machines/chem_master.yml
   Resources/Prototypes/Entities/Structures/Power/substation.yml
   Resources/Prototypes/GameRules/cargo_gifts.yml
   Resources/Prototypes/GameRules/events.yml
   Resources/Prototypes/GameRules/meteorswarms.yml
   Resources/Prototypes/Maps/bagel.yml
   Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
   Resources/Prototypes/Reagents/chemicals.yml
   Resources/Prototypes/Reagents/medicine.yml
   Resources/Prototypes/Reagents/pyrotechnic.yml
   Resources/Prototypes/Reagents/toxins.yml
   Resources/Prototypes/Recipes/Cooking/meal_recipes.yml
   Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
   Resources/Prototypes/Roles/Jobs/Command/captain.yml
   Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
   Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
   Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
   Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
   Resources/Prototypes/Roles/Jobs/Science/research_director.yml
   Resources/Prototypes/Roles/Jobs/Security/detective.yml
   Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
   Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
   Resources/Prototypes/Roles/Jobs/Security/warden.yml
   Resources/Prototypes/Voice/disease_emotes.yml
   Resources/Prototypes/Voice/speech_emotes.yml
   Resources/Prototypes/radio_channels.yml
   Resources/Textures/Effects/speech.rsi/meta.json
   Resources/Textures/Interface/Default/Slots/id.png
   Resources/Textures/Interface/Minimalist/Slots/pda.png
   Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
   Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
   RobustToolbox
2025-06-02 12:30:02 +03:00
+71 25c5e59248 Upstream (#3172)
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
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2025-05-24 11:00:17 +03:00
LEVELcat 3cbbc35683 ported PDA + cards resprite added https://github.com/corus-station/WL-Corvax/pull/11 2025-05-12 05:28:41 +03:00
metalgearslothandGitHub bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
TayrtahnandGitHub 69f8fe393f Remove redundant admin flag check in AdminVerbSystem.Tools (#36122)
* Remove redundant admin flag check

* Formatting
2025-04-18 22:06:27 +02:00
TayrtahnandGitHub bf17f85ced Cleanup AdminVerbSystem (#36099)
* Fix 3 warnings in AdminVerbSystem.Tools

* Fix 3 warnings in AdminVerbSystem.Smites

* Use SetMapCoordinates directly
2025-03-26 19:36:29 +01:00
ce9fc82382 Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-11 17:21:04 +01:00
nikthechampiongrandGitHub a5840b925b Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
4bcf3c3c0e Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
slarticodefastandGitHub 8cb2cfc0af fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)
fix the admin tools trying to kill players by filling their lungs with plasma
2024-08-14 12:56:38 +03:00
metalgearslothandGitHub 1649ed45bd Add access to gun components (#30688)
* Add access to gun components

Found from an rmc14 PR.

* Admin verbs proving why access needs to exist

* Someone is probably going to post this pr to le reddit and complain about self-merges.
2024-08-09 17:39:27 +10:00
64bb8dbdd5 Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00
IProduceWidgetsandGitHub 451890b85b Fix admin verb to set unspawned ballisic ammo count (#26411)
Don't crash if an invalid value is given.
2024-03-24 17:45:01 -07:00
NemanjaandGitHub ce0a51fc29 Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek
2024-02-23 10:01:31 +11:00
DrSmugleafandGitHub 4e8b1fb0d3 Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed
2024-01-29 10:32:42 +11:00
ErrantandGitHub 044e6d6f3f Fix battery trick debug assert (#24408)
* Why

* Missed a spot
2024-01-22 17:09:33 -05:00
9a3342d972 Remove uses of TransformComponent.ChildEntities (#22442)
* Make output of ChildEnumerator non-nullable

* Remove uses of ChildEntities

* poke tests

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-17 03:09:50 +11:00
Leon FriedrichandGitHub 287d22cc49 Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
Leon FriedrichandGitHub f308adffaf Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
DrSmugleafandGitHub 35107f7c2b Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
94e2c7a4b0 Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
e2b22a4cd8 Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
df1dcb74ac Dewarns access (#16666)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
metalgearslothandGitHub 68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
0x6273andGitHub 247c7a1d4d Fix PDA capitalization to be PascalCase (#17335) 2023-06-15 11:44:28 +10:00
Tom LeysandGitHub a196756124 Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
metalgearslothandGitHub ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearslothandGitHub acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01andGitHub 71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
DrSmugleafandGitHub b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Leon FriedrichandGitHub 36f7a5b0e6 Rename WorldMap to MapId (#14857) 2023-03-27 22:40:57 +11:00
KaraandGitHub 48cefca4e4 Godmode refactor (#14651) 2023-03-23 14:57:15 -04:00