28 Commits

Author SHA1 Message Date
Pieter-Jan Briers
787330f5c6 v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
Leon Friedrich
f915157b96 Fix yaml linter and misc errors (#37444)
* Fix yaml linter

* Revert "fix cluwne pda pen slot (#35611)"

This reverts commit 66e926843f.

* More fixes

* Try again with the engine requirement removed

* Decrease number of brass sheets dropped by clockwork windoors

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-07-10 00:25:36 -04:00
Leon Friedrich
6e83c4d570 Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-05-19 11:55:10 +10:00
Leon Friedrich
8aabb1c2e5 Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A
2024-04-25 00:27:13 +10:00
Tayrtahn
299da35c87 Make YAML Linter validate server/client-only components (#26809)
* YAML Linter now validates invalid fields in server-only and client-only components

* Update to change in engine PR

* Use reflection manager to get the lists of client/server assemblies.

Also made it use a hashset on type instead of the previous code.

* I'm dumb my bad.

* Fix 2 errors that snuck through, showing why we need this.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-04-19 13:28:33 -04:00
Pieter-Jan Briers
a6c9c36b68 Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00
Leon Friedrich
39af74e0a3 Fix linter error (#20334) 2023-09-19 19:08:34 +10:00
Visne
3c667b6f7e Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich
b345625de9 Remove more references to high velocity ammo (#18857) 2023-08-08 14:39:35 +10:00
Leon Friedrich
9c84108672 Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Leon Friedrich
d58786faf4 Remove PoolSettings.ExtraPrototypes option (#18678) 2023-08-05 14:16:48 +10:00
Leon Friedrich
385b587cfc Validate prototype ids in c# fields (#18224) 2023-07-30 03:34:51 +10:00
TemporalOroboros
4cc771f539 Fix warnings in YAMLLinter module (#17863) 2023-07-10 17:38:45 +10:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
Pieter-Jan Briers
c5b3f62f6f Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Pieter-Jan Briers
bbca523756 Enable server GC by default on some relevant projects. (#12674) 2022-11-20 14:49:36 +11:00
Leon Friedrich
9020ec6045 yaml linter fix & alert sprite specifier changes (#10015)
* Sprite specifier/serializer update

* Immume

* Fix tests

* hooray, more bad test prototypes

* add some comments
2022-07-28 09:17:51 +10:00
wrexbe
81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
wrexbe
b01e605ee3 Nuget fix (#8742) 2022-06-09 19:38:08 -07:00
Javier Guardia Fernández
af579b15cc Update to .NET 6 and C# 10 (#5233)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto
d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00
Vera Aguilera Puerto
ca0aa1a8d5 Makes YAML linter not blow up once warnings or errors are logged. 2021-04-11 19:13:02 +02:00
Paul Ritter
9fc03f18f7 adds custom typeserializers (#3676) 2021-03-15 13:25:18 +01:00
Paul
475ae26ca7 changes yamllinter msg to work w/ github actions 2021-03-05 16:07:55 +01:00
Paul
2c61231e9e slightly changes yamllinter errormsg 2021-03-05 15:45:34 +01:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00