74 Commits

Author SHA1 Message Date
Charlotte Tezuka
ea713efb05 Merge remote-tracking branch 'corvax/master' into upstream 2026-01-14 18:15:24 +02:00
Pieter-Jan Briers
787330f5c6 v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2025-12-22 01:24:24 +00:00
Charlotte Tezuka
1595f938d3 Merge remote-tracking branch 'corvax/master' into wl-upstream 2025-11-11 16:35:48 +02:00
Princess Cheeseballs
4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00
Fildrance
60ea135fd3 Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"

This reverts commit a8d6dbc324.
2025-08-28 01:46:24 -07:00
beck-thompson
a8d6dbc324 Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager

* Minor cleanup

* Reigstered to the wrong thing!

* Unload UI

* Address the review

* First commit :)

* Some cleanup

* Added some comments and now the placehoder text goes away once you start typing

* Some cleanup and better test command

* Basic rate limiter class (Not finished)

* Cleanup

* Removed forgotten comment xD

* Whitespace removal

* Minor cleanup, cvar hours -> minutes

* More minor tweaks

* Don't cache timer and add examples to fields

* Added CCvar for time between bug reports

* Minor crash when restarting rounds fixed

* It compiled on my computer!

* Fix comment indents

* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject

* Make struct private

* Simplfiy TryGetLongHeader

* Changed list to enumerable

* URI cleanup

* Got rid of the queue, used a much better way!

* Made the comments a little better and fix some issues with them

* Added header consts

* Maximum reports per round is now an error message

* Time between reports is now in seconds

* Change ordering

* Change hotkey to O

* only update window when its open

* Split up validation

* address review

* Address a few issues

* inheritance fix

* API now doesn't keep track of requests, just uses the rate limited response from github

* Rough idea of how channels would work

* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)

* cleanup

* Add user agent so api doesn't get mad

* Better error logs

* Cleanup

* It now throws!

* refactor: renaming, moved some methods, xml-doc cleanups

* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec

* Add very basic licence info

* Fixed the issues!

* Set ccvar default to false

* make the button better

* fix test fail silly me

* Adress the review!

* refactor: cleanup of entry point code, binding server-side code with client-facing manager

* Resolve the other issues and cleanup and stuff smile :)

* not entity

* fixes

* Cleanup

* Cleanup

* forgor region

* fixes

* Split up function and more stuff

* Better unsubs yaygit add -A

* I pray...

* Revert "I pray..."

This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.

* I think I have to add it in the pr

* Revert "I think I have to add it in the pr"

This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.

* Tweaks

* Minor tweak to permissions

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-15 09:10:38 -07:00
ssdaniel24
6591aabe4f Merge remote-tracking branch 'corvax/master' into upstream-07-23 2025-07-23 22:35:40 +03:00
Simon
f5fbef7ccc Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-06-11 20:32:48 +02:00
ssdaniel24
d399099102 Merge remote-tracking branch 'corvax/master' into wl-upstream-sync-try-2
Conflicts:
   Content.Client/Humanoid/HumanoidAppearanceSystem.cs
   Content.Client/LateJoin/LateJoinGui.cs
   Content.Client/Stylesheets/StyleNano.cs
   Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
   Content.Server/Fax/FaxSystem.cs
   Content.Server/GameTicking/GameTicker.Spawning.cs
   Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
   Content.Server/Station/Systems/StationSpawningSystem.cs
   Content.Shared.Database/LogType.cs
   Content.Shared/Ghost/GhostComponent.cs
   Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
   Content.Shared/Preferences/HumanoidCharacterProfile.cs
   Content.Shared/Roles/SharedRoleSystem.cs
   README.md
   Resources/ConfigPresets/Corvax/common.toml
   Resources/Credits/GitHub.txt
   Resources/Locale/ru-RU/ss14-ru/prototypes/entities/mobs/cyborgs/base_borg_chassis.ftl
   Resources/Maps/Shuttles/trading_outpost.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Command/iaa.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Security/brigmedic.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Security/pilot.yml
   Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
   Resources/Prototypes/Entities/Mobs/Customization/Markings/reptilian.yml
   Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
   Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
   Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
   Resources/Prototypes/Entities/Structures/Machines/chem_master.yml
   Resources/Prototypes/Entities/Structures/Power/substation.yml
   Resources/Prototypes/GameRules/cargo_gifts.yml
   Resources/Prototypes/GameRules/events.yml
   Resources/Prototypes/GameRules/meteorswarms.yml
   Resources/Prototypes/Maps/bagel.yml
   Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
   Resources/Prototypes/Reagents/chemicals.yml
   Resources/Prototypes/Reagents/medicine.yml
   Resources/Prototypes/Reagents/pyrotechnic.yml
   Resources/Prototypes/Reagents/toxins.yml
   Resources/Prototypes/Recipes/Cooking/meal_recipes.yml
   Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
   Resources/Prototypes/Roles/Jobs/Command/captain.yml
   Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
   Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
   Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
   Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
   Resources/Prototypes/Roles/Jobs/Science/research_director.yml
   Resources/Prototypes/Roles/Jobs/Security/detective.yml
   Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
   Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
   Resources/Prototypes/Roles/Jobs/Security/warden.yml
   Resources/Prototypes/Voice/disease_emotes.yml
   Resources/Prototypes/Voice/speech_emotes.yml
   Resources/Prototypes/radio_channels.yml
   Resources/Textures/Effects/speech.rsi/meta.json
   Resources/Textures/Interface/Default/Slots/id.png
   Resources/Textures/Interface/Minimalist/Slots/pda.png
   Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
   Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
   RobustToolbox
2025-06-02 12:30:02 +03:00
Ilya246
356dabb9c9 shuttle impacts port (#37422)
* initial

* adjust densities and thruster hp

* Fix evil hack

* Last stuff

* review, cleanup

* admin RW

* minor cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 03:11:08 +10:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
LEVELcat
790070d410 Merge branch 'master' of https://github.com/space-syndicate/space-station-14 into upstreamAgain
# Resolved Conflicts:
#	.github/workflows/publish.yml
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Corvax/StationGoal/StationGoalPaperSystem.cs
#	Content.Server/DetailExaminable/DetailExaminableystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Light/EntitySystems/PoweredLightSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Listings.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/Damage/Systems/StaminaSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Humanoid/Markings/MarkingCategories.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Directory.Packages.props
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/ru-RU/ghost/roles/ghost-role-component.ftl
#	Resources/Prototypes/Corvax/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Corvax/lobbyscreens.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Tools/toolbox.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/SoundCollections/lobby.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/Species/reptilian.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Corvax/LobbyScreens/attributions.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-04-06 08:43:40 +03:00
LEVELcat
1d4ba544cc Merge branch 'fixUPWL3' of https://github.com/Litogin/Ho
# Resolved Conflicts:
#	Content.Client/Sprite/ContentSpriteSystem.cs
#	Content.Server/Corvax/StationGoal/StationGoalCommand.cs
#	Content.Server/Corvax/StationGoal/StationGoalPaperSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Silicons/Borgs/BorgSystem.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Audio/Magic/attributions.yml
#	Resources/Changelog/ChangelogSyndie.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/ru-RU/guidebook/guides.ftl
#	Resources/Prototypes/Actions/types.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
#	Resources/Prototypes/Entities/Structures/Machines/base_structuremachines.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Power/apc.yml
#	Resources/Prototypes/Entities/Structures/Power/substation.yml
#	Resources/Prototypes/Research/experimental.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ATMOS-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/BAR-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/BAR-icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CAP-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CARGO-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CE-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CENTCOM-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CHEM-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CMO-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ENGI-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/GENE-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/HOP-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/HYDRO-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/JANI-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/MED-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/MINER-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/PARA-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/QM-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/RD-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ROBO-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/SCI-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/SYNDIE-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/VIRO-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/equipped-OUTERCLOTHING.png
2025-04-05 16:17:55 +03:00
SlamBamActionman
43d08100b9 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
SlamBamActionman
1945c7d7c6 Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,
2025-03-13 19:07:52 +01:00
Simon
29029d2586 Add ability for admins to change certain cvars via command. (#35105)
* Add ability for admins to change certain cvars via command.

* Cleanup

* More cleanup.

* Even more cleanup.

* WAITER! WAITER! ONE MORE COMMIT PLEASE!

* Remove requirement for Admin AdminFlag

Not needed as the command checks for the perms.

* Add search function to CVars and help text

* Move to controller instead.

* Add another cvar for testing

* Remove unused comment

* Move to Post Server Initialize

LoC does not work at the earlier stages of server initalization

* Remove unneeded comment

We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Palladinium
001d61c6d5 Add air alarm admin logs (#33426) 2025-02-05 21:10:21 -08:00
Pupchansky
1c7c8dd82b Полный фикс ошибок апстрима + АПСТРИМ 2025-02-03 08:48:35 +05:00
Pupchansky
69ae271a90 Фикс апстримов 2025-02-03 07:10:21 +05:00
Dylan Hunter Whittingham
9af4e63a3b added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-02 17:16:44 +01:00
Winkarst
f7bf694707 Comment LogTypes (#33497)
* Comment LogTypes

* Uncomment unused types

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
2024-12-19 01:18:04 +01:00
mosleyos
049ba95a0d Upstream sync (#65)
* or was it

* S: Awaiting Changes

* Temporarily make singularity a bit harder to loose as non-antag

* Fix Fluent string ID copypaste fail

* Fix the component defaults

* Changes + Cleanup

* Reduced cost of coloured light fixtures

* Bump the failsafe timer down

* Increase softcap back to 80 (#33400)

* Toggle clothing fix (#32826)

* toggle clothing fix

* some adding

* Automatic changelog update

* .NET 9 forward compatibility changes (#33421)

This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.

* Fix security riot crate (#33415)

* move riot crate from security to armory category

* Move riot crate to armory, actually make it require armory access to unlock

* Localize planet dataset names (#33398)

* Localize planet names (borer)

* DatasetPrototype -> LocalizedDatasetPrototype

* Apply requested changes

* Automatic changelog update

* Remove drag & drop dropping items from containers (#32706)

* Initial commit

* Update based on maintainer discussion

* Forgot to remove this woops

* Automatic changelog update

* Automatically add "Approved" to maintainer PRs (#33337)

* Add an Approved labeler for maintainer PRs

* Be extra safe with conditions

* Crew monitoring crate updated to contain flatpacks, science access instead of engi (#33417)

* Make a crew monitoring crate with flatpacks

* fix image

* migration

* Automatic changelog update

* Add emag functionality

* Move some of the new singularity code into shared

Hopefully without explosions yay

* Fix toggle verbs (#32138)

First commit

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Construction menu grid view (#32577)

* button

* implement populate grid view

* tweak min width

* Make grid button toggle visible

* tweak min window size

* fix missing recipe button when mirroring item

* make grid buttons toggleable

* align button texture vertically

* selected grid item has plain color background

* tweak window width so all buttons look good

* rename select method, defer colouring

* get icon better

* whoops

* simpler button toggle

* spritesys frame0, move spritesys

* delete old sprite system refs

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Actually make the emagging popup work properly

* Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared

* Fix imports

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Set airlock unlit layers as invisible (#32484)

Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.

* Update salvage.yml

* Update cargo_vending.yml

* Update salvage.yml

* Update salvage.yml

* Update to Robust v237.2.0

* Syndicate item fix ups (#33435)

tweaks and fixes

* Coal presents and chrimmas tree options. Presents no longer itemify (#33147)

* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.

* presents and tree

* woops

* reviews a

* Automatic changelog update

* Fix approval labeler (#33440)

* Fix approval labeler

* Update labeler-review.yml

* Update labeler-review.yml

* electrification hud

* Fix admin ghosts not being able to see items in pockets or interact with them (#31076)

* Fix admin ghosts not being able to see items in pouches or interact with them

* fix

* oops

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Gas pipe sensors (#33128)

* Initial commit

* Monitored pipe node is now referenced by name

* Review changes

* Simplified construction

* Tweaked deconstruction to match other binary atmos devices

* Helper function removal

* Updated attribution

* Automatic changelog update

* Add telegram to the server info-links (#33459)

* Fix sandbox error with new HWID code. (#33461)

Oops

* cleanup

* rename

* another rename

* baby proof the terminal (#33281)

* baby proof the terminal

* Make a couple exceptions for items that you might take with you.

* alwayspoweredlights

* Uncuttable cables since cablecomp is a snowflake construction system

* chairs and vendors

* rerun heisentests

* rerun tests again

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Disable submit admin note button on switch to note (#33456)

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Fix startingGear storage (#33394)

* fix starting gear storage

* removal of unused

---------

Co-authored-by: MetalSage <metalsage.official@gmail.com>

* Minor improvements & fixes to Shuttle Console UI (#31623)

* Fix grids and docks being culled from display prematurely

* Fix inconsistent disabling of "Undock" buttons

* Add a radar icon to indicate where the controlling console is

* Tidy up math

Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.

* Feedback

* Fix door animations mispredicting if closing is interrupted (#33481)

* Fix door animations mispredicting if closing is interrupted

On master it will flicker states a little bit partially due to it not being predicted.

Instead we'll just set it straight back to opening (no animation is ever played anyway).

* no log

* Automatic changelog update

* Don't show drag-drop outline if climbing (#33477)

It won't actually do anything.

* Automatic changelog update

* Ensure wires can always be cut (#32447)

ensure wires are always cut

* Automatic changelog update

* babyproof arrivals shuttle (#33284)

* babyproof arrivals shuttle

* always powered lights

* uncuttable cables from terminal PR.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add delay to AutoOrient (#33479)

It functions identically to how V1 of orientation worked and it's incredibly annoying.

* Automatic changelog update

* Update Credits (#33503)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Draw muzzle flash below mobs (#33465)

* Draw muzzle flash below mobs

* Better naming

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Allow shuttles on planets to make FTL jump (#33507)

This check conflicts with an attempt to FTL from the planet before expedition ends

* Automatic changelog update

* fix exped caves generation (#32890)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* various material & ore inhands (#33342)

* begin

* bones + pyrotten + goliath hide inhands

* Update Resources/Prototypes/Entities/Objects/Materials/materials.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* pyrottOn

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Delete HOS headset from warden's locker (#33234)

* add headset

* Add icons

* Meta change

* fix

* Revert + delete headset from locker

* RCD icons resprite (#2800)

* fix airlocks inconsistently auto-closing after unbolting (#33524)

fix door auto close timer

* Automatic changelog update

* baby proof the terminal (#33281)

* baby proof the terminal

* Make a couple exceptions for items that you might take with you.

* alwayspoweredlights

* Uncuttable cables since cablecomp is a snowflake construction system

* chairs and vendors

* rerun heisentests

* rerun tests again

* babyproof arrivals shuttle (#33284)

* babyproof arrivals shuttle

* always powered lights

* uncuttable cables from terminal PR.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [BUGFIX] "Ghost" in the lobby lets you see the whole chat (#33529)

* fix bug, in ghost command lobby

* fix

* Fix build

* Automatic changelog update

* removed obsolete netmessage creator (#33542)

removed opsolete netmessage createor

* Fix RA0003 warning for ChatBox (#33531)

* Shark plushies now goes rawr on hit. (#33540)

Shark goes rawr more

* Automatic changelog update

* Turn off PointLights on VendingMachines when broken or off. (#33513)

The light itself should already turn off due to `LitOnPowered`
component, but the broken state of a VendingMachine did not.

Fixes  #33382

* Automatic changelog update

* Adds more diona names (#33066)

* adds more diona names

* more stuff

* AHHHHHHHHHHHHHHHHHHHHHHH

* further additions

* removes depression + adds comment

* fixes + remove some weird stuff + more stuff

* remove haste

* minor AI cleanup (#33555)

* minor cleanup

* to

* Simplify separated screen top menu (#33047)

* Automatic changelog update

* [Maps] Maus Winter Update (#2803)

* [MAPS] Paper tweak (#2804)

* Automatic changelog update

* Ghost role drop-down alignment (#33397)

* dropdown shares margin width with children

* removed dependency that rider added for some reason

* reduced vertical margin from 8 to 2

* Greytide Virus station event (#33547)

* proof of concept

* full implementation

* I commited a crime

* t

* min players increase

* Make shuttle airlocks not snapcardinals (#33557)

* Make shuttle airlocks not snapcardinals

* Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* [MAPS] Avrite winter (#2806)

* Added two N2 lockers to Reach (#33409)

Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>

* Hotfix the randomly occurring DeleteAllThenGhost test failures (#33582)

* clear mindrole on component shutdown

* let it go

* Fix space ambient music (#33594)

* Automatic changelog update

* Fix windoor and high security door not showing electrocution HUD (#33551)

* Automatic changelog update

* [Maps] Awesome new god update (#2811)

* [Maps] Avrite minor change (#2810)

* Automatic changelog update

* Removes burnt tiles (#33422)

remove burnt tiles

* Parallax pack 2 (#2813)

* Added Oppenhopper poster to the game. (#33588)

* o7

* -

* oppenhopper v2

* Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml

* Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix version for electril_grill meta.json (#33611)

fix

fixing the version thing in meta json for electril grill textures

Co-authored-by: Arthur Kustenko <arthur.kustenko@learnet.se>

* Fix gauze eyepatch flying pixel (#33564)

boo

* Fix swapped uniform printer east/west sprites (#33442)

Fix uniform printer sprites rotating the wrong way

* Makes knives fly straight when thrown (#33615)

Gives knives a thrown angle

* Light verb is now predicted (#33622)

Fix

* Automatic changelog update

* Update `Content.PatreonParser` to use `net8.0` `TargetFramework` (#33559)

Update Content.PatreonParse to use net8.0 targetframework

* Approval labeler fix electric boogaloo (#33633)

Nik told me to not name this "nya"

* Fix gender, maybe (#33631)

Co-authored-by: Alpha-Two <alpha2.5232@gmail.com>

* Display GPS coordinates on their own line (#33625)

* Automatic changelog update

* Remove grasshopper from the panic bunker message (#33638)

Can be retargetted to stable if preferred, which will then be a hotfix

* Add admin log for ghost warping (#33636)

* Automatic changelog update

* Rename nitrogen internals crate (#33545)

* rename nitrogen internals crate

* nitrogen internals crate description

* migrate CrateNitrogenInternals ID

* Automatic changelog update

* Cleanup some Client atmos systems (#33634)

* Cleanup `ScrubberControl.xaml.cs`

* Minor cleanups

* Another pile of minor cleanups

* Apply requested changes

* Rename "which" into "bound". Add whitespace after "if"

* Fix for arrivals deleting nuke (#33659)

Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing
Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked

Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>

* Automatic changelog update

* add locale to Shuttle Console Map tab (#33651)

fixed

* Automatic changelog update

* fix PermanentBlindnessComponent to be not so permanent (#33292)

* adjust min blindness back to 0 when PermanentBlindnessComponent is removed

* mapinit changes

* remove OnRemove, move changes to OnShutdown

* goodbye event

* dependency removal

* final adjustment

---------

Co-authored-by: lunarcomets <luanrcomets2@gmail,com>

* Cog/Marathon: Airlock fixes (#33621)

* Fixes the TEG airlock on marathon

* Fixes the atmos external airlock on cog

* Automatic changelog update

* Revert "Rebalancing zombie mode chances" (#2818)

* Automatic changelog update

* [Maps] Silly Winter Update (#2809)

* [Maps] Pilgrim update #7 — Winter (#2821)

* Fix for handcuffing someone more than once (#33646)

* Fix for over-cuffing someone

* comment

* Automatic changelog update

* Fix for inspecting entities in hand (#33642)

Actually inspect entity in hands

* Automatic changelog update

* Fix for inspecting entities in the stripping window (#33644)

Handle it

* Automatic changelog update

* Fix borgs not getting names on roundstart (#33578)

* Fix borgs not getting names on roundstart

* Glory to the NT

* Allow riggable to take in multiple reagents

* Revert

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>

* Automatic changelog update

* Require Wield To Activate Double-bladed ESword (#32869)

* Add MeleeRequiresWield component

* Prevent world activation

* Automatic changelog update

* Fix makeghostroleraffle command where 4 arguments (#31836)

Fix makeghostroleraffle command with 4 arguments

* Automatic changelog update

* Update Credits (#33670)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix formatting IDE0055 warnings in VS Code (#33669)

* Replace obsolete GetTilesIntersecting methods (#32455)

* Remove usage of obsolete GetTilesIntersecting round 1

* Oop wrong uids

* Remove usage of obsolete GetLocalTilesIntersecting round 2

* Remove usage of obsolete GetLocalTilesIntersecting final round

* weh

* Fix using `SharedMapSystem` in `StencilOverlay`

* delta winter (#2824)

* Update Snowasis (#33364)

* Update Snowasis

* Appease test gods

* Woops had the leftward animation backwards. Fixed.

* add santa suits and envelopes to chapel

* It looks worse unscaled but whatever.

* fix ghost role

* examines

* Automatic changelog update

* [MAPS] Paper Cristmass update (#2822)

* Fix wrong system usage (#33679)

Fix wrong system using

* resprite new year nuke (#2825)

* Fix BuckleSystem always marking InteractHandEvent as Handled (#33602)

* Add check before marking event as handled

* Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Touching up Bagel Security Brig (#33680)

* Touching up Bagel Security Brig

* Added a few missing door names

* Last door name I promise

* Address feedback

* Forgot to delete old shutter button

---------

Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>

* [Maps] Tushkan update #3 — Winter (#2826)

* Map pool tweak (#2827)

* Fixed ghost role rules for some syndicate familiars (#32457)

* fix ghost role rules for some syndicate familiars

* change from monkey rules to Team Antag rules.

* Resolve reviews + Fix rules for LoneOp and Xenos

* ghostrole rules

---------

Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Automatic changelog update

* Fix lobby countdown not showing hours (#33685)

* New Low-Mid Pop Station - Amber Station  (#33441)

* Initial Commit with two departments done

* Checkpointing work

* Added most of service and science

* Started work on medbay

* Modified TEG setup and set up atmos pipes for engineering

* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together

* Plenty of additions, too many to list in a commit message

* Major update

* Nearly done with the map, just have to do decals and emergency lights

* Added all decals, only thing missing is department signs

* Toned back the dirt decals a bunch, added hallway signs and other decorations

* Finishing touches on the map before testing.

* Fixed invalids

* Renamed the station to Amber, and made a couple adjustments

* Completely redid cargo, added maints around sec

* Added Amber to the map post init integration test

* Many small updates addressing issues.

* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize

* Started addressing some of the issues brough up by Emisse and others

* Addressed all issues mentioned by reviewers. Added mail system.

* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests

* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs

* Making a couple more requested changes

* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!

* Removed invalids!

* web edit lmao

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>

* Automatic changelog update

* Makes kukri not use combat knife's storage sprite (#33661)

* Adds a morgue locked maints airlock (#33693)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Juiceable slimeballs (#33660)

adds extractable component to slimeball prototype

* Add missing nacho recipes (#33637)

* Nacho recipes, nutrition, and trash

In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos.

In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one.

* Volumes, nutritional tweaks, and flavor

In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me.

Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead.

In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo.

* Automatic changelog update

* Amber Station Seasonal Update (#33698)

Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!

* [Maps] Pilgrim update #8 & Silly tweak (#2828)

* Amber Improvements (#33707)

* Various changes (see PR)

* variantized, fixedgridatmos, tiledwalls

* Fix sinks and toilets not draining (#33691)

* Fix AutoDrain

Per the system comments, AutoDrain is designed to automatically move
puddles into the drain (like a floor drain). Drains without AutoDrain
are still supposed to gradually empty the buffer, but not remove puddles
(like sinks and toilets).

However, a logic error in the original implementation causes drains with
AutoDrain set to false to simply not work. Hence sinks never emptied.

* Update documentation

* Automatic changelog update

* Fix layout on wires UI (#33714)

Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead.

Lights with less than 4 characters of text weren't aligned right, now they are.

* Automatic changelog update

* Fix for towels not having a cooldown for cleaning (#33700)

Added a delay to cleaning with the towel

* Add cooldown to buttons in borg's laws UI (#31490)

* Adds Store on Collide and Wand of the Locker (#33710)

* Adds wand of locker and locker projectile

* Adds IsOpen method to check if storage is open

* Adds store on collide

* Adds Store On Collide to Wizard Locker

* Adds Lock API

* Adds locking support

* Adds resist override and custom visual layers

* Fixes decursed states, adds comment for a future visualizer

* adds locker wand visuals and descriptions

* shrinks locker radius, moves TODO for throw support

* Adds whitelist and moves storage and lock logic into their own methods

* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.

* Adds wand of locker to the grimoire

* Adds wizard access prototype

* Adds Wizard to universal access

* Moves Lock on collide to on collide method

* Comments

* Changes layer order

* Fixes prediction issues when locking.

* Adds Wiz access to universal ID

* Automatic changelog update

* Update locale

* Fix upstream

* update server configs (#2799)

* Fix displacements map for female vulp and reptilian (#2832)

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Translate Upstream #2748 (#2837)

Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>

* Перевод Upstream #2830  (#2836)

Co-authored-by: lapatison <lapatisonsocial@gmail.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: cfif126 <94059374+cfif126@users.noreply.github.com>

* translate borer names (#2835)

* [Localize] Poster 52 (#2840)

* Translate new diona names (#2839)

Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>

* [Resprite] Medical uniforms & rollerbeds (#2802)

* Automatic changelog update

* Revert "new year lobbyscreens removed" (#2831)

* Surgeon spawnpoint (#2841)

Added to support map in corvax next
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* fix nukedisk chances (#2745)

* Adds surgeon spawnpoint on maps  (#2845)

* Winter stuff tweak (#2833)

* [MAPS] Silly Christmass Date  (#2854)

* [MAPS] Paper Christmass Date (#2853)

* [MAPS] Avrite New Year update (#2852)

* [Maps] Tushkan new year update (#2851)

* [Maps] Pilgrim new year update (#2850)

* [Maps] Maus new year update (#2849)

* [Maps] Awesome new year update (#2848)

* [Maps] Outpost return (#2847)

Co-authored-by: kvant8 <ar4477023rr.@gmail.com>
Co-authored-by: Ko4ergaPunk <62609550+Ko4ergaPunk@users.noreply.github.com>

* [Maps] Astra new year update (#2844)

* Update corvax_delta.yml (#2856)

* [Maps] Pilgrim hotfix #2 (#2860)

* Resprite botany food (#2858)

* Fix spacelaw loadout (#2861)

* Make Jolene TTS voice female (#2834)

* Update configs (#2855)

* New Year Music (#2829)

* Revert "Удаление лимита времени для доступа к стартовым ролям." (#2652)

* Automatic changelog update

* Automatic changelog update

* [Maps] Glacier new year update (#2864)

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Saphire <lattice@saphi.re>
Co-authored-by: Justice League <the.justice.league.of.canada@gmail.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: ArZarLordOfMango <96249677+ArZarLordOfMango@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: qwerltaz <69696513+qwerltaz@users.noreply.github.com>
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
Co-authored-by: MissKay1994 <15877268+MissKay1994@users.noreply.github.com>
Co-authored-by: ThatGuyUSA <thatguyusa123@gmail.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: c4llv07e <igor@c4llv07e.xyz>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: MetalSage <74924875+MetalSage@users.noreply.github.com>
Co-authored-by: MetalSage <metalsage.official@gmail.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: goet <6637097+goet@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: mubururu_ <139181059+muburu@users.noreply.github.com>
Co-authored-by: kosticia <kosticia46@gmail.com>
Co-authored-by: SonicHDC <100022571+SonicHDC@users.noreply.github.com>
Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: Ben <benjaminevanownby@gmail.com>
Co-authored-by: Nikolai Korolev <CrafterKolyan@mail.ru>
Co-authored-by: Minemoder5000 <minemoder50000@gmail.com>
Co-authored-by: Niels Huylebroeck <red15@users.noreply.github.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Meguneri <163569304+Meguneri@users.noreply.github.com>
Co-authored-by: TiFeRi <57865696+XsenonDash@users.noreply.github.com>
Co-authored-by: IanComradeBot <96892333+IanComradeBot@users.noreply.github.com>
Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com>
Co-authored-by: CaptainMaru <124701378+CaptainMaru@users.noreply.github.com>
Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com>
Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
Co-authored-by: Stubaretka24 <143966631+Stubaretka24@users.noreply.github.com>
Co-authored-by: AlexUm <159550239+AlexUm418@users.noreply.github.com>
Co-authored-by: Arthur Kustenko <arthur.kustenko@learnet.se>
Co-authored-by: Mifia <xzx._@outlook.com>
Co-authored-by: SpaceManiac <tad@platymuus.com>
Co-authored-by: SpaceRox1244 <138547931+SpaceRox1244@users.noreply.github.com>
Co-authored-by: Alpha-Two <92269094+Alpha-Two@users.noreply.github.com>
Co-authored-by: Alpha-Two <alpha2.5232@gmail.com>
Co-authored-by: Alice "Arimah" Heurlin <30327355+arimah@users.noreply.github.com>
Co-authored-by: MossyGreySlope <mossygreyslope@gmail.com>
Co-authored-by: Gansu <68031780+GansuLalan@users.noreply.github.com>
Co-authored-by: aa5g21 <aa5g21@soton.ac.uk>
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: lunarcomets <luanrcomets2@gmail,com>
Co-authored-by: compilatron <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Kill_Me_I_Noobs <118206719+Vonsant@users.noreply.github.com>
Co-authored-by: Doctorjakes <122163951+Doctorjakes@users.noreply.github.com>
Co-authored-by: Ko4ergaPunk <62609550+Ko4ergaPunk@users.noreply.github.com>
Co-authored-by: Preston Smith <92108534+thetolbean@users.noreply.github.com>
Co-authored-by: Token <56667933+TokenStyle@users.noreply.github.com>
Co-authored-by: Nikolai Korolev <korolevns98@gmail.com>
Co-authored-by: Bloodcanis <113198922+Bloodcanis@users.noreply.github.com>
Co-authored-by: JIPDawg <51352440+JIPDawg@users.noreply.github.com>
Co-authored-by: JIPDawg <JIPDawg93@gmail.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Luiz Costa <33888056+luizwritescode@users.noreply.github.com>
Co-authored-by: CheddaCheez <cheddacheezy@gmail.com>
Co-authored-by: Partmedia <kevinz5000@gmail.com>
Co-authored-by: Tap <tapiocaphobe@gmail.com>
Co-authored-by: Hreno <hrenor@gmail.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: Morb0 <14136326+Morb0@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Litogin <139079015+Litogin@users.noreply.github.com>
Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>
Co-authored-by: lapatison <lapatisonsocial@gmail.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: cfif126 <94059374+cfif126@users.noreply.github.com>
Co-authored-by: MureixloI <132683811+MureixloI@users.noreply.github.com>
Co-authored-by: kvant8 <163752943+kvant8@users.noreply.github.com>
Co-authored-by: kvant8 <ar4477023rr.@gmail.com>
Co-authored-by: lastPechkin <mevlyutov1958@gmail.com>
Co-authored-by: AwareFoxy <135021509+AwareFoxy@users.noreply.github.com>
2024-12-17 22:37:21 +03:00
DrSmugleaf
3ad227a904 Add admin log for ghost warping (#33636) 2024-11-29 10:46:24 +01:00
Pieter-Jan Briers
b4ec946bd9 Fix sandbox error with new HWID code. (#33461)
Oops
2024-11-22 18:14:46 +01:00
Pieter-Jan Briers
4f3db43696 Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Pupchansky
baafe15acc Добавлена возможность дистанционного перезапуска сервера 2024-09-23 10:51:28 +05:00
Pupchansky
2239d847ef Апстрим 2024-08-21 13:32:48 +05:00
Pupchansky
f12884fcfb jobforceenable теперь работает даже на не находящихся на сервере игроках. 2024-08-15 16:37:20 +05:00
TsjipTsjip
736325a31f Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players

* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Revert to total damage variant only, currently serialised as string.

* Make this its own log type.

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 16:24:05 +10:00
Leon Friedrich
b4dfeec696 Add more storage admin logs & fix some interaction validation (#30725) 2024-08-07 10:15:41 +10:00
Pieter-Jan Briers
45cc19f315 Add InteractUsing admin logs. (#29514)
Apparently we did not have these.
2024-06-27 16:58:42 +02:00
Pieter-Jan Briers
c33644532d Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00
keronshb
85f4b43db1 Adds logging for refunds (#26274)
LGTM
2024-03-19 19:46:03 -07:00
nikthechampiongr
2b8415b378 Add logs to recycler gibbing and broadcasting. (#26008)
* Add logs to things

* Make the message log be saved as msg because I forgor before.

* Log fails when getting an entity that doesn't exist

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-03-12 03:57:05 -07:00
Trevor Day
7a84f9e203 Add admin logs for thermomachines (#24056) 2024-01-13 20:05:45 -08:00
Pieter-Jan Briers
8bf807a9b5 Basic rate limiting for chat messages (#21907) 2023-11-27 14:08:30 +11:00
Chief-Engineer
335e0230f2 Add placement logs (#18709)
* add placement logs

* add tile log type

* add support for spawn command

a little janky because the log message isn't entirely accurate when it's the result of a command use

* move method to ActorSystem.cs

* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
Riggle
579913b617 Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Chief-Engineer
72607f3066 add device linking logs (#17555) 2023-06-27 21:03:39 -04:00
Chief-Engineer
8174f08340 add singularity and field generator logs (#16889) 2023-05-28 20:25:54 +10:00
HerCoyote23
e45dd96af9 Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Pieter-Jan Briers
c5b3f62f6f Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Chief-Engineer
a0ea580260 Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer
061d4de1e4 Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
Leon Friedrich
b20b4b11cc Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Chief-Engineer
19241f55ba Add prayer logs (#13362)
* hijack unused log type I accidentally introduced

* add subtle message logs

* add prayer logs

* fix missing parameter
2023-01-11 02:15:47 -06:00
Chief-Engineer
1ceff51a69 Add mind and ghost logs (#13306) 2023-01-03 22:49:15 -08:00
Chief-Engineer
0907989e94 Add DisposalUnit logs (#13309) 2023-01-03 22:45:35 -08:00
Chief-Engineer
5eadce16ec Add present logs (#13144)
* add logs for SpawnItemsOnUse

* add logs for RandomGift

* add and use EntitySpawn log type
2022-12-24 18:59:49 -06:00