77 Commits

Author SHA1 Message Date
Charlotte Tezuka
ea713efb05 Merge remote-tracking branch 'corvax/master' into upstream 2026-01-14 18:15:24 +02:00
JrInventor05Next
cc510eecff Alert level rework (#424)
* start

* stage

* delete trash

* cleanup

* comments

* fix

* code rabbit review

* review changes

review by Pupchansky
2025-12-15 00:03:54 +03:00
Dmitry
8eb0cdde41 merge remote upstream 2025-12-10 03:12:01 +07:00
Samuka
20756abcfb Fix xenoborg evac calling announcment (#41437)
* no longer calls evac if evac is called or if the round is over

* can't recall shuttle

* some commentary

* can recall next round

* cancel evac recalling

* add this back

* only call once

* admins can recall anyway now

* 1 bool is better than 2 i guess

* some cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-02 14:28:33 +00:00
Dmitry
57307b718c upstream master sync 2025-08-11 18:16:45 +07:00
Nemanja
1374ceea47 Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
Dmitry
a6ecbc3410 Merge remote-tracking branch 'upstream/master' 2025-05-24 22:35:13 +07:00
Dmitry
25c5e59248 Upstream (#3172)
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2025-05-24 11:00:17 +03:00
TrixxedHeart
b682da9d9c Fixed Missing or Misconfigured Locale Keys (#37595)
* Fixes and adds many localization keys from #34343
Open

* Fix comment, that is not how that works.

* Update Resources/Locale/en-US/components/screen-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-20 13:07:52 +02:00
metalgearsloth
63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00
Morb0
34d3cf6293 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Security/Defusal.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
chavonadelal
6d4177567e Localization of the shuttle call sender (#32286) 2024-09-18 21:16:47 +02:00
Morb0
d9bfc5cdcb Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Maps/cog.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
#	Resources/Textures/Structures/Walls/solid.rsi/meta.json
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
#	Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid0.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid1.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid2.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid3.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid4.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid5.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid6.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
Pieter-Jan Briers
5a6a3371dc Extend shuttle dock time if the shuttle doesn't dock at evac. (#31496)
* Extend shuttle dock time if the shuttle doesn't dock at evac.

If the shuttle can't dock at evac for *some reason*, it will instead try to dock at another port on the station. And if that fails it goes somewhere random on the station.

Because of the chaos and confusion caused by this, many people will frequently not get to the shuttle in time under these circumstances. This sucks for everybody.

To alleviate this, the shuttle launch timer will now be extended if the station doesn't dock at its ideal spot. The default values (controlled via CVar) are 1.667x and 2x respectively for "wrong dock" and "no dock at all" scenarios.

The code around here was a mess, so I fixed that too. "CallEmergencyShuttle" has been renamed to "DockEmergencyShuttle", the overload that did the actual docking has been renamed to DockSingleEmergencyShuttle. Code has been split into separate dock -> announce methods so we can calculate shuttle delay in between the case of multiple stations.

Also made the "shuttle couldn't find a dock" text announce the time until it launches and fix the shuttle timers not triggering for it.

* Minor review

---------
2024-09-09 20:10:28 +02:00
Morb0
3e015c6f67 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
2024-04-26 11:19:50 +03:00
Leon Friedrich
12bb476a2d Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment
2024-04-20 15:57:55 +10:00
ElectroJr
6373454242 Fix emergency shuttle initialization 2024-04-19 18:57:12 -04:00
Morb0
70e63172f7 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	README.md
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
#	Resources/ServerInfo/Guidebook/Medical/Cloning.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
#	Resources/Textures/Objects/Tools/t-ray.rsi/meta.json
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/cargo.rsi/open.png
2024-02-12 12:53:34 +03:00
metalgearsloth
05a2ddff1c Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a
2024-02-11 14:19:45 +11:00
Morb0
06e45fbb4d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Tools/jaws_of_life.rsi/meta.json
#	Resources/Textures/Objects/Tools/jaws_of_life.rsi/syn_inhand-left.png
#	Resources/Textures/Objects/Tools/jaws_of_life.rsi/syn_inhand-right.png
2024-01-27 22:15:20 +03:00
avery
7e16ee0b55 Hallway textscreens (#24189)
* hallway screen refactor pending comms console support

* comms console broadcasts

* screen and timer localization
2024-01-27 08:51:24 -05:00
Morb0
7b18ceb3cf Fix upstream 2023-12-21 03:27:19 +03:00
Morb0
e3f6082c58 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/equipped-MASK.png
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/icon.png
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Interface/Alerts/human_alive.rsi/health4.png
#	Tools/actions_changelogs_since_last_run.py
2023-12-21 03:03:30 +03:00
metalgearsloth
3293892941 Fix master (#22757) 2023-12-20 10:21:53 +11:00
avery
1679ef1004 Shuttle timers (#19471)
* sync

* sync

* no more squiggles..

* last build error

* updated maps for testing

* some issue with receiving arrivals setup

* networkpayload refactor. TODO: accurate timings

* timings accurate. TODO: backport old bugfix

* all set?

* cleaned up source. TODO: diff arrivals methods

* cleaned component. TODO: escape polish, docs

* first documentation pass

* escape timers work

* no more magic numbers

* removed dead code leads

* sync

sync

* Automatic changelog update

* shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* removed dead code leads

removed redundant ensurecomps

* textscreen documentation

* remove redundant ensurecomps

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

Automatic changelog update

cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Automatic changelog update

Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

Automatic changelog update

Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

Automatic changelog update

Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

Automatic changelog update

Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

Change ListContainer to send null when selected is removed from the data (#20595)

fix feeding unremovable items (#21234)

Automatic changelog update

Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

fix searching on vending machines (#21233)

syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

Fix DockingControl (#21238)

Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

[TEST MERGE] Slot-based Storage (#21212)

Automatic changelog update

Some mild item size balancing + fixes (#21250)

Automatic changelog update

Revert "Storage TEST MERGE" (#21258)

Add missing changelog for storage refactor revert (#21259)

* sync

sync

* Automatic changelog update

shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

BBQ rib sandwich (#21180)

Fix missing toggle fullscreen loc string (#21264)

Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

fixes and tweaks (#21172)

Automatic changelog update

Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

Automatic changelog update

Techfab resprite + department fab sprites (#21136)

Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

Automatic changelog update

Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

A return to foam (foam rework) (#20831)

Automatic changelog update

ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

Automatic changelog update

Restore Leviathan's 80 pop cap (#21281)

Un-revert IPlayerManager refactor (#21244)

Update engine to v172.0.0 (#21288)

Bandaid tests (#21292)

rename the rocks (#21275)

Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

Automatic changelog update

Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

Remove GridModifiedEvent (#21291)

Update submodule to 173.0.0 (#21296)

Fix namespace error (#21298)

Update yaml sequence option in editorconfig (#21297)

Fix namespace (#21299)

fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

Health analyzer UI improve (#17280)

Automatic changelog update

User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

Automatic changelog update

Moves cloning comp & cloning event to shared (#21253)

Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

Automatic changelog update

Move ActorComponent to shared (#21293)

Update engine to v174.0.0 (#21311)

Fix planet command help message (#21312)

Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

Automatic changelog update

remove pulse rifle from ert medic (#21310)

Content audio (#20862)

Automatic changelog update

Update submodule to 175.0.0 (#21318)

Revert "Update submodule to 175.0.0 (#21318)" (#21319)

Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

Action bugfixes (#21321)

Disable OOC during round (#21323)

Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

Automatic changelog update

Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

Fix bola stam damage, bring back old construction requirements (#21340)

Automatic changelog update

Added thermal insulation to flannel jackets (#21273)

Automatic changelog update

Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

Fix broken slot highlight in midnight theme. (#21331)

* removed old ensurecomps, stubs

removed dead code leads

removed redundant ensurecomps

sync

sync

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

removed dead code leads

textscreen documentation

remove redundant ensurecomps

* sync

* new shuttletimer sprite/offset

* sync

* sync

* sync

* sync

* sync

* builds

* sync

* sync

* sync

* offset adjustments

* timer pattern implemented

* arrivals timer system seems to work

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* implements shuttletimers

* centcomm timers

* set color to tg 1097fb

* textscreen -> signalscreen, shuttletimer -> screen

* move screens out of timer.yml

* pruned unused properties/imports

* license+copyright for screen.rsi

* forgor change signaltimer event handler doc

* roundstart arrivals ftl logic

* block signaltimer screentext updates during timing

* merged robust 185

* centcomm carpet uid collision PLEASE MERGE MY PR

* remove arrivalssystem entitymanager dependency

* refactored magic strings, added roundend getters

* specific vgstation sprite commit licensing

---------
2023-12-20 09:30:29 +11:00
Arthur Asimov
f8d4eea0dc Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.StatusShell.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
2023-12-03 15:10:26 +03:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
Morb0
5a4438ca85 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Clothing/OuterClothing/Suits/spaceninja.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi/on-equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/on-equipped-FEET.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
2023-10-05 19:37:38 +03:00
coolmankid12345
9df5ded9ad Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-04 18:47:33 -07:00
Morb0
ba30a219b2 Fix autocall announcement sound 2023-09-25 00:24:00 +03:00
Morb0
111f0cd628 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
2023-09-25 00:14:43 +03:00
csqrb
7bb3dd09c7 After killing all nuclear operatives, shuttle will be called instead of instant round end (#19850)
* ☢️🕵️💀🚫📄🚀

* 🚀📢📥📜

* 🔧🐛📢🚹🚉👑👑

* 😪

* 🧱

* 🚀🛬🕔➡️🕙

* ☢️⚙️🔵🔚🔨➡️🔵🔚⚙️

these commit names are literally evil who tf does this
2023-09-24 16:16:33 -04:00
Morb0
5a6058666e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
Nemanja
4d677f0685 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb0
0b053a65ba Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
2023-08-17 06:19:53 +03:00
Arimah Greene
3e464cd1f0 Add CVar for customizing round restart time (#19136)
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
2023-08-16 04:36:50 +03:00
Morbo
c58729755f Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Resources/Textures/Clothing/Back/Satchels/hydroponics.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Satchels/hydroponics.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon-on.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json
2023-03-24 05:48:43 +03:00
metalgearsloth
448165ffda Escape pods (#14809)
* Namespace adjustments for days

* pod

* thanks rider

* Fix the oop launch

* Fixes

* Fix stuff

* eeeeeeeee

* Fix

* access

* map

* forgor

* thing

* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
Morbo
064729e6fe Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-02-08 01:12:17 +03:00
Chief-Engineer
d99be0cd8f Make default/autocall shuttle time 10 minutes (#13956) 2023-02-06 08:49:15 -04:00
Morb
0dba1fa2d0 More localized announces (#786) 2023-01-31 16:34:04 -08:00
Chief-Engineer
7898c0714b Change postround to 2 minutes (#13417) 2023-01-11 16:36:27 -07:00
Kevin Zheng
5ba034ad36 Add automatic emergency shuttle call (#12473)
* Add automatic emergency shuttle call

This adds a cvar shuttle.auto_call_time which is an integer N, that
calls the emergency shuttle automatically without intervention after N
minutes. This can be disabled by setting N to 0.

After a vote to extend, the shuttle will be called automatically every
shuttle.auto_call_extension_time minutes.

* Update Resources/Locale/en-US/round-end/round-end-system.ftl

Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>
2022-11-09 22:20:36 -06:00
Morber
efb17f1e98 Nuke ops war anounce sound (#9035) 2022-07-15 02:16:41 -07:00
metalgearsloth
20f4c9988b Fix station announcements (#9380)
* Fix station announcements

Doesn't just get what's on the grid. Also made it generic so other systems can use a station filter.

* bumped

* a
2022-07-04 16:00:51 +10:00
Kara
43b0f303c3 Lower shuttle time + recall turning point (#9328) 2022-07-01 13:40:36 -07:00
Morber
4cceface6f Localize ETA units (#9267) 2022-06-29 13:13:36 +10:00
metalgearsloth
521ed99766 Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00