* test
* first line of fixes
* fixes
* review
* fix test fail before I merge
* fix for snails godo
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* "fixes" it but the logic just needs to be rewritten.
* init commit
* almost there
* commit
* Scrounger
* actually spawn the ghost roles, and better assertion behavior!
* update the warning because I know someone is gonna touch it
* hhng
* fix Traitor assignment
* Prune the list and ignore dummy antags
* game test
* skip dummy antag
* crisaskjfshj
* It's time, it's fucking time
* fixing the secret gamemode bug once and for all.
* docs
* burger
* dssdgdsgds
* so hungry for test fails
* job whitelist
* review
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* me when I forget to apply valid marking data when making random characters :(
* actually fuck that TODO
* tests
* fix skeleton test fails
* accurate descriptions
* SKELETON FAILING AGAIN
* end the skeleton problem permanently
* better number
* remove spaces
* GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Halfway commit
* Finishing commit, maybe?
* Fix test, update ringtone UI to look nicer
* Fix command, add failsafe
* Documentation
* Can we just mark ValidatePrototypeId as obsolete please
* I'm too tired and my bones hurt
* Change uplink code generation method
* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it
* Fix uplink implant changes, review changes, repair broken serialization.
* cleanup and master merge
* forgot the Linq
* Linqd
* Our store system is pretty goddamn awful wow
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Pass 1.
* i'm FREE
* Prevent hangups.
* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.
* sigh.
* fix singular trigger bug so LatheTest doesn't flake.
* Remove SystemAttribute usage.
* Poke
* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.
* Change the faulty store test into two tests, one of which is ignored for failing.
* Ports much of GameTest, minus all the WIP stuff.
* remark.
* EnsureCVar now adds test properties.
* Some cleanup and functionality.
* Ignore broken test. Needs fixed eventually. Also explicit context config.
* TrackingIssue attribute.
* oops
* Pair config attribute.
* Remove SystemAttribute in favor of using the EntitySystemManager dependency collection.
* Ensure idleness.
* More tests for tests.
* More specific failure catching tests.
* Reverse attribute resolution order so suite-wide attributes happen first.
* Get rid of AffectedProperties again because I need to refactor PoolSettings for that.
* Poke
* Final cleanup pass.
* Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.IntegrationTests/Fixtures/Attributes/Side.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Fixes.
* shut up nunit.
* Make TrackingIssue a bit strict on purpose, so people don't put junk here.
* Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Address.
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Add test result archiving to our test actions.
* heck.
* Don't waste tremendous amounts of storage.
* Fix ReagentDataTest.
* Reduce retention and increase compression on integration output.
* Back to 7 days, depend on RT instead.
* Poke.
* Fix linter.
* til.
* Actually send YAMLLinter's pair messages into the void.
* - rework a bunch of cargo orders to not send a crate with just one thing
- instead sends the item, wrapped
- add ability for cargo orders to wrap the item ordered in parcel wrap
- cargo order name and descriptions are now localization strings, but still 99.99% of the time just get that info from the entity they're spawning
- small refactor to how cargo orders move around in cargo code so that the actual order proto is kept around longer
- small rework to certain restock cargo orders to halve the cost and number of items received in one order
* oop
* Suffering
* Arbitrary containers for cargo products
* I ran the tests locally and they passed, github please rerun :)
* massage Slarti's work into this.
Mainly by taking the API wrapping ability out back with the rifle q-q
* testfail fake
* wow `_applyingState` is useful, I wonder where I should've been using that in other PRs before :^)
* pr comments
* tfw the hook doesn't update the submodule
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
Co-authored-by: āda <ss.adasts@gmail.com>
* PR comments
* fixies
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
* Update Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.WrappedParcel.cs
* fix wrapped parcel entity name + audio
* Actually read PR comments
* Apply suggestions from code review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* base port
* fix locale and proto
* fix...
* weh
* mini fix
* Fix
* base port
* fix locale and proto
* fix...
* weh
* mini fix
* Fix
* weh
* fix
* locale fix