92 Commits

Author SHA1 Message Date
Charlotte Tezuka
1595f938d3 Merge remote-tracking branch 'corvax/master' into wl-upstream 2025-11-11 16:35:48 +02:00
Dmitry
c682eb80b4 merge remote master, upstream 2025-10-26 22:31:58 +07:00
Pok
dca80238f0 Attempt to fix all unlocalized lines (#40284)
* missing-localization

* cmd

* fix: fixed patron page throwing exception due to unexpected patron tier in yaml

* Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml"

This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1.

* review and update

* no cmd

* fix

* fix 99

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-10 21:57:38 +00:00
Charlotte Tezuka
1d11757bb0 Upstream 09.10 2025-10-09 14:18:23 +02:00
Dmitry
58eaa4b3be upstream remote merge 2025-10-02 04:36:42 +07:00
LordCarve
a3ddba6f42 Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00
Charlotte Tezuka
d5e69e73e5 Upstream from corvax/master 19.09 2025-09-19 00:42:32 +02:00
Dmitry
f01a60f5c7 upstream 9.1 2025-09-17 06:41:33 +07:00
Krosus777
9ebd1f6048 Sponsor suffix (#3367) 2025-09-08 00:13:34 +07:00
Hannah Giovanna Dawson
a699639834 Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus (#40171)
* Revert "Disable vulpkanin human hair (#40144)"

This reverts commit d02aa1a4e2.

* You can once again shave your pet Vulp

* I can see the ass, I'm safe

* Rectified docstring as I am a good person

* I am doing this instead of playing Silksong please help

* Fix forgetting to re-add shader overriding
2025-09-07 16:36:38 +02:00
ssdaniel24
6591aabe4f Merge remote-tracking branch 'corvax/master' into upstream-07-23 2025-07-23 22:35:40 +03:00
Dmitry
4948a136f1 stable upstream syns 2025-07-17 14:36:21 +07:00
Mora
752957a819 Switch HSV to the default colorspace for character customization (#38434)
* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-07-02 21:08:06 -04:00
Tayrtahn
75db49f9c0 Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ssdaniel24
d399099102 Merge remote-tracking branch 'corvax/master' into wl-upstream-sync-try-2
Conflicts:
   Content.Client/Humanoid/HumanoidAppearanceSystem.cs
   Content.Client/LateJoin/LateJoinGui.cs
   Content.Client/Stylesheets/StyleNano.cs
   Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
   Content.Server/Fax/FaxSystem.cs
   Content.Server/GameTicking/GameTicker.Spawning.cs
   Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
   Content.Server/Station/Systems/StationSpawningSystem.cs
   Content.Shared.Database/LogType.cs
   Content.Shared/Ghost/GhostComponent.cs
   Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
   Content.Shared/Preferences/HumanoidCharacterProfile.cs
   Content.Shared/Roles/SharedRoleSystem.cs
   README.md
   Resources/ConfigPresets/Corvax/common.toml
   Resources/Credits/GitHub.txt
   Resources/Locale/ru-RU/ss14-ru/prototypes/entities/mobs/cyborgs/base_borg_chassis.ftl
   Resources/Maps/Shuttles/trading_outpost.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Command/iaa.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Security/brigmedic.yml
   Resources/Prototypes/Corvax/Roles/Jobs/Security/pilot.yml
   Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
   Resources/Prototypes/Entities/Mobs/Customization/Markings/reptilian.yml
   Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
   Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
   Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
   Resources/Prototypes/Entities/Structures/Machines/chem_master.yml
   Resources/Prototypes/Entities/Structures/Power/substation.yml
   Resources/Prototypes/GameRules/cargo_gifts.yml
   Resources/Prototypes/GameRules/events.yml
   Resources/Prototypes/GameRules/meteorswarms.yml
   Resources/Prototypes/Maps/bagel.yml
   Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
   Resources/Prototypes/Reagents/chemicals.yml
   Resources/Prototypes/Reagents/medicine.yml
   Resources/Prototypes/Reagents/pyrotechnic.yml
   Resources/Prototypes/Reagents/toxins.yml
   Resources/Prototypes/Recipes/Cooking/meal_recipes.yml
   Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
   Resources/Prototypes/Roles/Jobs/Command/captain.yml
   Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
   Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
   Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
   Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
   Resources/Prototypes/Roles/Jobs/Science/research_director.yml
   Resources/Prototypes/Roles/Jobs/Security/detective.yml
   Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
   Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
   Resources/Prototypes/Roles/Jobs/Security/warden.yml
   Resources/Prototypes/Voice/disease_emotes.yml
   Resources/Prototypes/Voice/speech_emotes.yml
   Resources/Prototypes/radio_channels.yml
   Resources/Textures/Effects/speech.rsi/meta.json
   Resources/Textures/Interface/Default/Slots/id.png
   Resources/Textures/Interface/Minimalist/Slots/pda.png
   Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
   Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
   RobustToolbox
2025-06-02 12:30:02 +03:00
Dmitry
a6ecbc3410 Merge remote-tracking branch 'upstream/master' 2025-05-24 22:35:13 +07:00
Dmitry
25c5e59248 Upstream (#3172)
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2025-05-24 11:00:17 +03:00
Tayrtahn
d72939ba4b Cleanup TryAddDisplacement warnings (#37545)
Cleanup TryAddDisplacement warnings
2025-05-17 11:28:39 -04:00
Tayrtahn
022bc5c0a0 Cleanup warnings in HumanoidAppearanceSystem (#37381)
* Cleanup warnings in HumanoidAppearanceSystem

* entity -> entity.Owner

* Revert LayerMapReserve logic

* Try again without requires
2025-05-14 19:30:20 +02:00
LEVELcat
1244d80342 Merge branch 'master' of https://github.com/space-syndicate/space-station-14 into upsteam
# Resolved Conflicts:
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Held.cs
#	Resources/Credits/GitHub.txt
#	Resources/Prototypes/Corvax/Roles/Jobs/Command/iaa.yml
#	Resources/Prototypes/GameRules/events.yml
2025-04-23 01:51:58 +03:00
lzk228
a0ab19ee4a Merge remote-tracking branch 'wizards/stable' into 04-21-upstream-sync
# Conflicts:
#	Content.Client/Humanoid/MarkingPicker.xaml.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/convex.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/elkridge.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/loop.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Maps/plasma.yml
#	Resources/Prototypes/Maps/relic.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Textures/Objects/Misc/brbsign.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
2025-04-22 11:02:12 +02:00
Ed
f6a29e24a2 Markings overhaul (#35938)
* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice
2025-04-20 17:01:50 -04:00
J
3c307f3b36 Various UI warnings cleanup (#36169)
* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
2025-04-10 20:47:05 +10:00
LEVELcat
790070d410 Merge branch 'master' of https://github.com/space-syndicate/space-station-14 into upstreamAgain
# Resolved Conflicts:
#	.github/workflows/publish.yml
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Corvax/StationGoal/StationGoalPaperSystem.cs
#	Content.Server/DetailExaminable/DetailExaminableystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Light/EntitySystems/PoweredLightSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Listings.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/Damage/Systems/StaminaSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Humanoid/Markings/MarkingCategories.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Directory.Packages.props
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/ru-RU/ghost/roles/ghost-role-component.ftl
#	Resources/Prototypes/Corvax/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Corvax/lobbyscreens.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Tools/toolbox.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/SoundCollections/lobby.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/Species/reptilian.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Corvax/LobbyScreens/attributions.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-04-06 08:43:40 +03:00
JerryImMouse
f76d1edf27 Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/berries.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/blood_tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/blood_tomato.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/blue_tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/blue_tomato.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cabbage.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/cabbage.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/chilly.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chilly.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/corn.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/corn.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cotton.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/eggy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/fly_amanita.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/fly_amanita.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/galaxythistle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/garlic.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/garlic.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/golden_apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/golden_apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/grape.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/grape.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/lemoon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lily.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lily.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/lime.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lime.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/orange.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/orange.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/poppy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/poppy.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/pyrotton.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/soybeans.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/soybeans.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/steelcap.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/watermelon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/watermelon.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/watermelon.rsi/slice.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/metalfoam.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/modular.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/pyrogrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/shrapnelgrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/singularitygrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/syndgrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/whiteholegrenade.rsi/meta.json
#	Resources/Textures/Structures/Furniture/rollerbeds.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
2025-03-27 23:01:47 +05:00
Tayrtahn
b780b74bbd Validate some SpeciesPrototype fields (#35965)
* Convert SpeciesPrototype strings to ProtoIds

* Simplify protoman indexing calls
2025-03-20 21:15:30 +01:00
paige404
2e7f01b99e Fix broken layer hiding on clothes with multiple equipment slots (#34080)
* Fix broken layer hiding on clothes with multiple equipment slots

* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.

* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage

* Fix the delayed snout bug

* Misc cleanup

* Make `bool permanent` implicit from SlotFlags

any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.

* Split into separate system

Too much pasta

* Remove (hopefully unnecessary) refresh

* Fisk mask networking

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Keep old behaviour, use clearer names?

I'm just guessing at what this was meant to do

* english

* Separate slot name & flag

* dirty = true

* fix comment

* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr

* Only set mask toggled if DisableOnFold is true

* FoldableClothingSystem fixes

* fix bandana state

* Better comment

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-21 00:30:47 +11:00
Zekins
7d6f564344 Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
SlamBamActionman
27cfc0939c Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit

* Attribution

* Review changes

* Added comment for upstream
2025-03-05 10:14:01 +01:00
metalgearsloth
634c4a7780 Fix window positions not saving (#35055)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-02-23 23:57:57 +11:00
Pupchansky
2239d847ef Апстрим 2024-08-21 13:32:48 +05:00
Morb0
a0bce916fb Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Guidebook/rules.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
to4no_fix
b48ac8439d Localization of the slot (#31008)
localization of the slot
2024-08-14 20:06:32 -04:00
Pupchansky
47219854c5 Апстрим, ура 2024-07-22 10:56:38 +05:00
Morb0
e853272357 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
2024-07-21 12:48:56 +03:00
metalgearsloth
edb05e36bb Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-07-21 14:48:13 +10:00
Nemanja
cb0ba66be3 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-07-20 20:42:27 -04:00
metalgearsloth
cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00
Figleo
281103f6bf Merge remote-tracking branch 'upstream/master' into reverted-master 2024-05-14 14:43:43 +03:00
Morb0
80c6ccf4d2 Use shared sponsors manager 2024-05-13 17:45:23 +03:00
Figleo
bc64573556 Merge remote-tracking branch 'upstream/master' 2024-04-27 21:24:00 +03:00
Morb0
3e015c6f67 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
2024-04-26 11:19:50 +03:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Figleo
3a9e7a422d Merge remote-tracking branch 'upstream/master' 2024-03-30 22:36:25 +03:00
Morb0
6fc8c1cd54 Merge remote-tracking branch 'upstream/master' into master-syndicate
# Conflicts:
#	Content.Packaging/ServerPackaging.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
#	Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Holo/holofan.rsi/meta.json
#	Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
DrSmugleaf
4790ccba19 Hide empty marking categories in the markings picker (#26377)
Hide empty marking categories
2024-03-24 15:01:51 +11:00
Figleo
0233a36389 Merge remote-tracking branch 'upstream/master' 2024-03-11 20:35:21 +03:00
Morb0
b70efe1fa8 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Audio/ContentAudioSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/herringbone.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
#	Resources/Textures/Objects/Materials/Sheets/glass.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-03-08 16:05:59 +03:00
metalgearsloth
c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Morbo
cdee25c71b Merge remote-tracking branch 'syndicate/master' into 123
# Conflicts:
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
#	Resources/Prototypes/Species/reptilian.yml
#	RobustToolbox
#	Tools/gen_build_info.py
2023-10-18 02:09:24 +03:00