LEVELcat
ddfbe6555e
Merge branch 'master' of https://github.com/space-syndicate/space-station-14 into OhShitUstreamAgain
2025-05-12 09:40:29 +03:00
LEVELcat
5633936895
ported Revert "Block emotes for sleeping ( #32779 )" https://github.com/corus-station/WL-Corvax/pull/36
2025-05-12 08:10:55 +03:00
LEVELcat
5378d28014
ported Evacuation shuttle time extension https://github.com/corus-station/WL-Corvax/pull/27
2025-05-12 07:41:40 +03:00
LEVELcat
6d9a57387a
Merge pull request #95 from corvax-team/reduce-return-to-lobby
...
Reduced return to lobby cooldown to 10 minutes
2025-05-08 10:30:46 +03:00
LEVELcat
c0de32b3a3
add commentary
2025-05-08 10:30:06 +03:00
LEVELcat
f1a9cb9ea0
Merge remote-tracking branch 'remotes/origin/master' into slavesIntoWL
...
# Resolved Conflicts:
# Resources/Maps/Corvax/corvax_paper.yml
2025-05-08 08:22:06 +03:00
ssdaniel24
b3c7ffca78
Reduced return to lobby cooldown to 10 minutes
2025-05-05 22:48:15 +03:00
Morb
4a9a730810
Fix inventory loadout save ( #3148 )
2025-05-01 17:48:21 +03:00
LEVELcat
69c11fe69c
fix CVar MovementMobPushing
2025-04-23 17:37:07 +03:00
LEVELcat
1244d80342
Merge branch 'master' of https://github.com/space-syndicate/space-station-14 into upsteam
...
# Resolved Conflicts:
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Held.cs
# Resources/Credits/GitHub.txt
# Resources/Prototypes/Corvax/Roles/Jobs/Command/iaa.yml
# Resources/Prototypes/GameRules/events.yml
2025-04-23 01:51:58 +03:00
LEVELcat
1a3fd6fd57
reduced time to responce and added normal distribution random
2025-04-22 21:08:56 +03:00
lzk228
a0ab19ee4a
Merge remote-tracking branch 'wizards/stable' into 04-21-upstream-sync
...
# Conflicts:
# Content.Client/Humanoid/MarkingPicker.xaml.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/convex.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/elkridge.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/loop.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/omega.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Maps/plasma.yml
# Resources/Prototypes/Maps/relic.yml
# Resources/Prototypes/Maps/train.yml
# Resources/Textures/Objects/Misc/brbsign.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
2025-04-22 11:02:12 +02:00
LEVELcat
f488667f8b
revert GPT response time
2025-04-18 15:53:39 +03:00
LEVELcat
89e67fbec2
Changed Fatal to Error log
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Removed GPT token
[Test] reduced time of responce
2025-04-18 15:40:59 +03:00
LEVELcat
a264ed5dbe
Merge branch 'master' of https://github.com/Wl-Developers/space-station14 into slavesIntoWL
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# Resolved Conflicts:
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.Shared/Execution/SharedExecutionSystem.cs
# Resources/Locale/en-US/_WL/execution/execution.ftl
# Resources/Locale/en-US/execution/execution.ftl
# Resources/Locale/ru-RU/execution/execution.ftl
# Resources/Maps/Corvax/corvax_paper.yml
# Resources/Prototypes/Corvax/Maps/Pools/corvax.yml
# Resources/Prototypes/Corvax/Maps/nanostation.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/pneumatic_cannon.yml
# Resources/Prototypes/GameRules/unknown_shuttles.yml
# Resources/Prototypes/_WL/Admin/Entities/Structures/Windows/plastitanium.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos_casual.rsi/equipped-INNERCLOTHING-reptilian.png
2025-04-15 10:50:22 +03:00
LEVELcat
c5aba2319f
fix blocker UI
2025-04-13 14:46:12 +03:00
slarticodefast
f6bfce38da
remove mind roles from EntityWhitelist ( #36089 )
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* remove mind roles from EntityWhitelist
* remove redundant dependency
2025-04-10 20:45:12 +10:00
beck-thompson
149c42f385
Predict inflatable barriers verb ( #32420 )
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* First commit
* evil
* Made it not do weird things
* address review!
2025-04-10 20:39:13 +10:00
beck-thompson
3135b2ab3e
Fix matchstick prediction issues ( #31418 )
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* First commit
* Minor fixes please ymal error begone
* If this fixes it
* Last chance
* How
* Forgot
* First fixes
* Added correct component tags
* Minor cleanup
* Address review!
* Namespace change
* Fix yaml yelling
* Changes
* Update namespace
* Removed the unneeded files
2025-04-08 23:00:57 +02:00
slarticodefast
b276524468
fix rmobjective command and add completion options ( #36396 )
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fix rmobjective command
2025-04-08 16:54:13 +02:00
Quantum-cross
716c0ef51f
Allow sound to play at the start of anomaly supercritical animation ( #36260 )
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* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality
* use Entity<T> pattern
* use implicit default for nullable
* don't forget to resolve the AnomalyComponent...
* Add comment for StartSupercriticalEvent "ent" parameter
* use implicit casts from Entity<T> to EntityUid
* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
LEVELcat
17820abf4b
save commit
2025-04-07 18:01:13 +03:00
LEVELcat
a993e57f37
fix NamingSystem
2025-04-07 18:01:03 +03:00
slarticodefast
50bbb1c101
predict IgnitionSourceComponent ( #36310 )
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* PREDICTION
* comment
* don't overwrite event args
* totally not a web edit
* intn't
2025-04-06 17:54:47 -07:00
LEVELcat
790070d410
Merge branch 'master' of https://github.com/space-syndicate/space-station-14 into upstreamAgain
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# Resolved Conflicts:
# .github/workflows/publish.yml
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Corvax/StationGoal/StationGoalPaperSystem.cs
# Content.Server/DetailExaminable/DetailExaminableystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Light/EntitySystems/PoweredLightSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/Store/Systems/StoreSystem.Listings.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Damage/Systems/StaminaSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Humanoid/Markings/MarkingCategories.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Directory.Packages.props
# Resources/Audio/Lobby/attributions.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/ru-RU/ghost/roles/ghost-role-component.ftl
# Resources/Prototypes/Corvax/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Corvax/lobbyscreens.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Objects/Tools/toolbox.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml
# Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/SoundCollections/lobby.yml
# Resources/Prototypes/Species/arachnid.yml
# Resources/Prototypes/Species/diona.yml
# Resources/Prototypes/Species/moth.yml
# Resources/Prototypes/Species/reptilian.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Corvax/LobbyScreens/attributions.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-04-06 08:43:40 +03:00
ArtisticRoomba
9b86624d30
Fix blocked UI interaction on unpowered devices ( #36319 )
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init
2025-04-05 23:05:42 +02:00
Kill_Me_I_Noobs
7fd14e7a15
FixMerge
2025-04-05 22:38:19 +03:00
UpAndLeaves
d083842f1f
Centcomm death rattle implant ( #36113 )
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* behold!
* minor name change 👍
* Remove fields 👍
* Changes it to parent off DeathRattleImplant
* Adds implants round start and fixes hypothetical bug
* Update Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
As per slarticodefast's suggestion
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-04-05 09:21:10 -07:00
LEVELcat
0f8c640773
pulse_demon removed (commited)
2025-04-05 17:34:46 +03:00
LEVELcat
4080fc09c7
Some fixes
2025-04-05 16:23:24 +03:00
LEVELcat
1d4ba544cc
Merge branch 'fixUPWL3' of https://github.com/Litogin/Ho
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# Resolved Conflicts:
# Content.Client/Sprite/ContentSpriteSystem.cs
# Content.Server/Corvax/StationGoal/StationGoalCommand.cs
# Content.Server/Corvax/StationGoal/StationGoalPaperSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Silicons/Borgs/BorgSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Audio/Magic/attributions.yml
# Resources/Changelog/ChangelogSyndie.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/ru-RU/guidebook/guides.ftl
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Structures/Machines/base_structuremachines.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Power/apc.yml
# Resources/Prototypes/Entities/Structures/Power/substation.yml
# Resources/Prototypes/Research/experimental.yml
# Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodbartender.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcaptain.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcargo.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodce.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcentcom.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodchemist.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodcmo.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hooddefault.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodengi.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhop.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhos.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodhydro.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodjani.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodmed.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodminer.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodpara.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodqm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodrobo.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsci.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsec.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Coat/hoodsyndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ATMOS-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/BAR-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/BAR-icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CAP-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CARGO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CE-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CENTCOM-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CHEM-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/CMO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ENGI-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/GENE-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/HOP-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/HYDRO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/JANI-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/MED-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/MINER-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/PARA-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/QM-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/RD-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/ROBO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/SCI-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/SYNDIE-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/VIRO-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/equipped-OUTERCLOTHING.png
2025-04-05 16:17:55 +03:00
slarticodefast
aa24066450
move DeviceLinking events to shared ( #36307 )
...
move events
2025-04-05 14:20:14 +02:00
faint
511eb6e8c9
Fix voice mask TTS ( #3064 )
2025-04-05 07:36:30 +03:00
J
af9526197a
Extracts magic strings from Tag calls ( #36305 )
...
* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2025-04-04 20:20:19 -04:00
metalgearsloth
d844ec250e
Remove embed mispredict ( #36297 )
...
* Remove embed mispredict
I don't know why this is here but it doesn't seem to cause issues and transforms should be fully predicted so if there are bugs I will deal with them as they come up.
* a
2025-04-04 19:49:21 +02:00
metalgearsloth
b501026dcd
Mob collision tweaks ( #36296 )
...
* Mob collision tweaks
- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust
* Gas canister revert
2025-04-04 17:14:04 +02:00
metalgearsloth
593804b517
Mob collisions ( #34580 )
...
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
2025-04-05 00:33:52 +11:00
Luna "YuNii" Henrich
db62336618
Stop ghosts from being logged to Airlocks ( #36261 )
...
* stop ghosts from being logged
* thanks rider for the random import
* add new tag PreventAccessLogging
* once again removing random auto imports
* inverted if for code readability
* switch to ProtoId<> usage
2025-04-04 00:24:30 +02:00
Tayrtahn
c8fe3651e5
Add prediction to electric grills ( #36241 )
...
* Prediction for EntityHeaterSystem
* Switch to Entity<T>
* meh
* Move popup inside ChangeSetting
* Fix grill visually turning on when changing setting while power is off
* Add note about my failed quest
* Why isn't this an IDE warning?
* Move comment above switch expression in SettingPower
2025-04-01 09:43:19 -07:00
Fildrance
19f3497b35
refactor: simple radial menu for easier creation ( #34639 )
...
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
* feat: simple radial menu prototype for easier creation
* refactor: cleanup, restored emote filtering, button models now have class hierarchy
* refactor: remove usage of closure from 'outside code'
* refactor: remove non existing type from UiControlTest
* refactor: remove unused using
* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu
* refactor: whitespaces
* refactor: subscribe for dispose on existing radial menus
* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu
* fix: AI door menu now can be closed by verb if it gets unpowered
* refactor: simplify hiding border, extended xml-doc for simple radial menu settings
* refactor: remove linq
* fix: fix AI radial action serialization using invalid type
* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact
* refactor: whitespaces, changed list to array in simple radial button preparing methods
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2025-03-31 12:57:47 +03:00
beck-thompson
fc0a6dfdb3
Cleanup and small update to the stethoscope! ( #36210 )
...
* First commit
* Address most of the review!
2025-03-30 22:27:08 -04:00
Myra
3fbc50f787
Stable merge ( #36192 )
2025-03-30 17:44:14 +02:00
Milon
89e59b391d
use manual component state for BaseEmitSoundComponent ( #35030 )
...
* why
* cursed
2025-03-31 00:41:11 +11:00
K-Dynamic
1f1cf06978
More responsive votekick system (reduce timer and successive timeout) ( #36044 )
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* reduce votekick timer from 60 to 20 seconds
* votekick timeout from 120 to 30 seconds
* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds
2025-03-30 14:00:43 +02:00
metalgearsloth
0ff70fdb40
Implement field-deltas for melee ( #33977 )
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* Implement field-deltas for melee
* Review
2025-03-30 16:02:45 +11:00
metalgearsloth
ef11f96344
Better jetpack emitter ( #36093 )
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* Better jetpack emitter
Still need particles this just tilts me whenever I see it.
* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-30 15:06:01 +11:00
J
99e675c506
Mapping warnings cleanup ( #36168 )
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* Mapping warnings cleanup
* Redo
2025-03-30 03:05:22 +02:00
Killerqu00
8d7b21988b
Shove down a person on uncuff if harm mode is on ( #35193 )
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* stamdamage on uncuff while buckled
* pro tip
* 99 -> 100 stamdmg and don't count self-uncuffs
* review implementation
* tip update
* guidebook update
* merg
2025-03-29 21:09:34 +01:00
chromiumboy
dfd3e36a0a
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
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* Initial commit
* Removed mention of StationAiTurretComponent (for now)
* Prep for moving out of draft
* Fixing merge conflict
* Re-added new net frequencies to AI turrets
* Removed turret control content
* Removed unintended change
* Final tweaks
* Fixed incorrect file name
* Improvement to fire mode handling
* Addressed review comments
* Updated how turret wire panel auto-closing is handled
* Ranged NPCs no longer waste shots on stunned targets
* Fixed bug in tracking broken state
* Addressed review comments
* Bug fix
* Removed unnecessary event call
2025-03-29 12:55:58 -05:00
ScarKy0
89ea21bc31
Fix admeme hand teleproter. ( #36147 )
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* init
* changes
2025-03-29 17:51:46 +03:00