Добавление вещей ОСЩ (щитспавн) (#630)

* Добавление вещей ОСЩ

* Замена русского языка

* Добавлено стартовое снаряжение ОСЩ
This commit is contained in:
N-E-B-U-L-O-N
2026-06-01 19:21:41 +03:00
committed by GitHub
parent fc06a6f2dd
commit fd40fdd3b1
138 changed files with 1183 additions and 8 deletions
@@ -1 +1,2 @@
job-description-adjutant = Заменяйте глав станции, там, куда они не могут дотянуться. А обычно недотягиваются они до бумажной работы.
job-description-blueshield = Защищайте персон "первого класса". Выполняйте приказы. Вы - элита Nanotrasen.
@@ -1,3 +1,7 @@
job-name-adjutant = адъютант
JobAdjutant = адъютант
job-name-blueshield = офицер "Синий Щит"
JobBlueShield = офицер "Синий Щит"
@@ -3,3 +3,6 @@ ent-ClothingBackpackHoP = рюкзак главы персонала
ent-ClothingBackpackAdjutant = рюкзак адъютанта
.desc = Крепко сшитый рюкзак, которому только предстоит ощутить на себе тяжесть власти.
ent-ClothingBackpackBlueShield = рюкзак офицера "Синий Щит"
.desc = Удобный рюкзак для переноски всего необходимого. Крайне практичен.
@@ -3,3 +3,6 @@ ent-ClothingBackpackDuffelHoP = вещмешок главы персонала
ent-ClothingBackpackDuffelAdjutant = вещмешок адъютанта
.desc = Крепко сшитый вещмешок, которому только предстоит ощутить на себе тяжесть власти.
ent-ClothingBackpackDuffelBlueShield = вещмешок офицера "Синий Щит"
.desc = Крепко сшитый вещмешок, которому только предстоит ощутить на себе плотный поток пуль.
@@ -3,3 +3,6 @@ ent-ClothingBackpackSatchelHoP = сумка главы персонала
ent-ClothingBackpackSatchelAdjutant = сумка адъютанта
.desc = Крепко сшитая сумка, которой только предстоит ощутить на себе тяжесть власти.
ent-ClothingBackpackSatchelBlueShield = сумка офицера "Синий Щит"
.desc = Крепко сшитая сумка, которой только предстоит ощутить на себе плотный поток пуль.
@@ -0,0 +1,2 @@
ent-ClothingBeltMilitaryWebbingBlueShield = РПС офицера "Синий Щит"
.desc = Удобная ременно-плечевая система с дополнительной кобурой.
@@ -1,4 +1,6 @@
ent-ClothingEyesBallisticSecurity = баллистические очки СБ
.desc = Баллистические очки с функцией определения должности.
ent-ClothingEyesBlindfoldDecor = { ent-ClothingEyesBlindfold }
.desc = Повязка на глаза. Через неё прекрасно всё видно!
.desc = Повязка на глаза. Через неё прекрасно всё видно!
ent-ClothingEyesGlassesBlueShield = баллистические очки офицера "Синий Щит"
.desc = Много от чего защищают. Владелец начинает напоминать спецназовца...
@@ -0,0 +1,2 @@
ent-ClothingHeadHelmetHardsuitBlueShield = шлем скафандра офицера "Синий Щит"
.desc = Специальный шлем, который носят телохранители "первых лиц".
@@ -26,3 +26,6 @@ ent-ClothingHeadHatBeretAdjutant = берет адъютанта
ent-ClothingHeadHatAdjutantCap = кепка адъютанта
.desc = Кепка стажёра командования
ent-ClothingHeadHatBeretBlueShield = берет офицера "Синий Щит"
.desc = Так гораздо лучше, не правда ли?
@@ -0,0 +1,2 @@
ent-ClothingMaskGasBlueShield = противогаз офицера "Синий Щит"
.desc = Если кто-то в нём ходит - значит всё плохо.
@@ -4,3 +4,5 @@ ent-ClothingOuterVestHeavyDSS = тяжёлый бронежилет
ent-ClothingOuterVestHeavyLoadersOveralls = комбенизон грузчика
.desc = Комбинезон, который не даст испачкать одежду
ent-ClothingOuterVestBlueShield = бронежилет офицера "Синий Щит"
.desc = Практичный, а главное - удобный бронежилет для непыльной работы телохранителя.
@@ -0,0 +1,2 @@
ent-ClothingOuterHardsuitBlueShield = скафандр офицера "Синий Щит"
.desc = Специальный костюм, защищающий от воздействия опасных сред с низким давлением. Серия ограничена для телохранителей "первых лиц".
@@ -1,5 +1,8 @@
ent-ClothingShoesFashionCombatBoots = модные берцы
.desc = Стиль и практичность.
ent-ClothingShoesBootsLoader = ботинки грузчика
.desc = Ботинки, в которых удобно перетаскивать грузы
.desc = Ботинки, в которых удобно перетаскивать грузы
ent-ClothingShoesBootsJackBlueShield = подкованные сапоги офицера "Синий Щит"
.desc = Совсем новые. Кажутся даже удобнее обычных подкованных...
@@ -31,4 +31,7 @@ ent-ClothingUniformJumpsuitCBURN = униформа РХБЗЗ
.desc = Специальный костюм, созданный для агентов РХБЗЗ Центкома.
ent-ClothingUniformJumpsuitCBURNCommander = униформа командира РХБЗЗ
.desc = Специальный костюм, созданный для командиров РХБЗЗ Центкома.
.desc = Специальный костюм, созданный для командиров РХБЗЗ Центкома.
ent-ClothingUniformJumpsuitBlueShield = формальный костюм офицера "Синий Щит"
.desc = Красивая рубашка и карго-штаны. Что может быть универсальнее?
@@ -1,2 +1,5 @@
ent-WeaponPistolKitchen = КУХОННЫЙ ПИСТОЛЕТ
.desc = Всего 3 больших выстрела из этого прекрасного [КУХОННЫЙ ПИСТОЛЕТ] очистят ваше жилище!
ent-WeaponPistolTC12 = TC 12
.desc = Хороший пистолет, поступивший на вооружение структур Nanotrasen сильно позже МК, но оттого слабее он не стал.
@@ -0,0 +1,2 @@
ent-WeaponRifleBonza = Бонза
.desc = Менее распространённый экземпляр штурмовой винтовки, чем Лектер, но от этого не менее смертоносный.
@@ -0,0 +1,2 @@
ent-EnergyKnifeBlueShield = энергетический нож офицера "Синий Щит"
.desc = Практичный нож с горячей плазмой во внутренней ёмкости. Во включённом состоянии быстро проделает дыру в оппоненте.
@@ -0,0 +1,11 @@
- type: entityTable
id: BeltBlueShieldEntityTable
table: !type:AllSelector
children:
- id: Truncheon
- id: Handcuffs
- id: HoloprojectorField
- id: MagazinePistol
- id: MedkitCombatFilled
- id: WeaponPistolTC12
- id: WeaponDisabler
@@ -0,0 +1,37 @@
- type: entity
id: CrateCommandBlueShield
parent: CrateCommandSecure
name: ящик снаряжения офицера "Синий Щит"
description: Ящик, полный снаряжения элитного телохранителя.
components:
- type: StorageFill
contents:
- id: ClothingOuterHardsuitBlueShield
- id: ClothingOuterVestBlueShield
- id: ClothingUniformJumpsuitBlueShield
- id: ClothingShoesBootsJackBlueShieldFilled
- id: ClothingBeltMilitaryWebbingBlueShieldFilled
- id: ClothingBackpackDuffelBlueShield
- id: ClothingBackpackSatchelBlueShield
- id: ClothingBackpackBlueShield
- id: ClothingHeadHatBeretBlueShield
- id: ClothingMaskGasBlueShield
- id: ClothingEyesGlassesBlueShield
- id: BoxSurvivalMilitaryDouble
- id: PowerCellHyper
- id: TelescopicShield
- id: EmergencyMedipen
- id: EmergencyMedipen
- id: Hypospray
- id: ChemistryBottleOmnizine
- id: ChemistryBottleEpinephrine
- id: ChemistryBottleOmnizine
- id: ChemistryBottleEpinephrine
- id: ClothingHandsGlovesCombat
- id: ClothingHeadsetCentCom
- id: BoxMagazinePistol
- id: BoxMagazineRifle
- id: WeaponRifleBonza
- id: HandheldCrewMonitor
- id: TrackingImplanter
- id: JawsOfLife
@@ -15,3 +15,12 @@
components:
- type: Sprite
sprite: _WL/Clothing/Back/Backpacks/aidedecamp.rsi
- type: entity
parent: [ClothingBackpackERTLeader]
id: ClothingBackpackBlueShield
name: blue shield backpack
description: A convenient backpack for carrying everything you need. Extremely practical.
components:
- type: Sprite
sprite: _WL/Clothing/Back/Backpacks/blueshield.rsi
@@ -15,3 +15,14 @@
components:
- type: Sprite
sprite: _WL/Clothing/Back/Duffels/aidedecamp.rsi
- type: entity
parent: [ClothingBackpackDuffel, BaseCentcommContraband]
id: ClothingBackpackDuffelBlueShield
name: blue shield duffel backpack
description: In this backpack, I want to say "Papers, please."
components:
- type: Sprite
sprite: _WL/Clothing/Back/Duffels/blueshield.rsi
- type: ExplosionResistance
damageCoefficient: 0.1
@@ -15,3 +15,14 @@
components:
- type: Sprite
sprite: _WL/Clothing/Back/Satchels/aidedecamp.rsi
- type: entity
parent: [ClothingBackpackSatchel, BaseCentcommContraband]
id: ClothingBackpackSatchelBlueShield
name: blue shield satchel backpack
description: In this backpack, I want to say "Papers, please."
components:
- type: Sprite
sprite: _WL/Clothing/Back/Satchels/blueshield.rsi
- type: ExplosionResistance
damageCoefficient: 0.1
@@ -0,0 +1,44 @@
- type: entity
abstract: true
parent: ClothingBeltBase
id: ClothingBeltStorageWebbingBS # Родитель хранилища РПС
components:
- type: Storage
maxItemSize: Normal
defaultStorageOrientation: Vertical
grid:
- 0,0,6,1
- 8,0,10,1
- type: Item
size: Ginormous
- type: ContainerContainer
containers:
storagebase: !type:Container
ents: []
- type: UserInterface
interfaces:
enum.StorageUiKey.Key:
type: StorageBoundUserInterface
- type: entity
parent: [ClothingBeltStorageWebbingBS, ContentsExplosionResistanceBase, BaseCentcommContraband]
id: ClothingBeltMilitaryWebbingBlueShield
name: blue shield military webbing
description: A comfortable shoulder strap system with an additional holster.
components:
- type: Sprite
sprite: _WL/Clothing/Belt/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/Belt/blueshield.rsi
- type: ExplosionResistance
damageCoefficient: 0.1
- type: entity
id: ClothingBeltMilitaryWebbingBlueShieldFilled
parent: ClothingBeltMilitaryWebbingBlueShield
suffix: Filled
components:
- type: EntityTableContainerFill
containers:
storagebase: !type:NestedSelector
tableId: BeltBlueShieldEntityTable
@@ -16,3 +16,27 @@
- WhitelistChameleon
- type: IdentityBlocker
coverage: EYES
- type: entity
parent: [ClothingEyesBase, ShowSecurityIcons, BaseCentcommContraband]
id: ClothingEyesGlassesBlueShield
name: ballistic blue shield glasses
description: Ballistic glasses that provide flash immunity and a security HUD.
components:
- type: Sprite
sprite: _WL/Clothing/Eyes/ballisticbs.rsi
- type: Clothing
sprite: _WL/Clothing/Eyes/ballisticbs.rsi
- type: FlashImmunity
- type: EyeProtection
protectionTime: 5
- type: Construction
graph: GlassesSecHUD
node: glassesSec
- type: Tag
tags:
- WhitelistChameleon
- type: IdentityBlocker
coverage: EYES
- type: NightVision
isEquipment: true
@@ -12,3 +12,23 @@
- type: Tag
tags:
- WhitelistChameleon
- type: entity
parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndieCommander ]
id: ClothingHeadHelmetHardsuitBlueShield
name: blue shield hardsuit helmet
description: A special helmet worn by the bodyguards of the "first persons".
components:
- type: Sprite
sprite: _WL/Clothing/Head/Hardsuits/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/Head/Hardsuits/blueshield.rsi
- type: PointLight # Corvax-Resprite
color: cyan
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
@@ -151,3 +151,19 @@
sprite: _WL/Clothing/Head/Hats/aidedecamp_cap.rsi
- type: Clothing
sprite: _WL/Clothing/Head/Hats/aidedecamp_cap.rsi
- type: entity
parent: [ClothingHeadBase, BaseCentcommContraband]
id: ClothingHeadHatBeretBlueShield
name: blue shield officer's beret
description: That's much better, isn't it?
components:
- type: Sprite
sprite: _WL/Clothing/Head/Hats/beret_blue_shield.rsi
- type: Clothing
sprite: _WL/Clothing/Head/Hats/beret_blue_shield.rsi
- type: Tag
tags:
- PetWearable
- CorgiWearable
- WhitelistChameleon
@@ -226,7 +226,7 @@
popup: null
- type: Lock
lockTime: 0
unlockTime: 0
unlockTime: 0
- type: VoiceMask
- type: UserInterface
interfaces:
@@ -236,3 +236,31 @@
type: VoiceMaskBoundUserInterface
- type: StealTarget
stealGroup: HopMask
- type: entity
parent: [ClothingMaskGas, BaseCentcommContraband]
id: ClothingMaskGasBlueShield
name: blue shield gas mask
description: If someone walks in it, it means everything is bad.
components:
- type: Sprite
sprite: _WL/Clothing/Masks/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/Masks/blueshield.rsi
- type: Tag
tags:
- WhitelistChameleon
- type: HideLayerClothing
slots:
- Hair
- Snout
- HeadTop
- HeadSide
hideOnToggle: true
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Piercing: 0.90
Heat: 0.90
@@ -36,3 +36,41 @@
occludes: True
ent: null
- type: entity
parent: [BaseCentcommContraband, ClothingOuterHardsuitBase]
id: ClothingOuterHardsuitBlueShield
name: blue shield hardsuit
description: A special suit that protects against exposure to dangerous environments with low pressure. The series is limited to the bodyguards of the "first persons".
components:
- type: Sprite
sprite: _WL/Clothing/OuterClothing/Hardsuits/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/OuterClothing/Hardsuits/blueshield.rsi
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.5
- type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
damageCoefficient: 0.4
- type: FireProtection
reduction: 0.7
- type: Armor
modifiers:
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.3
Heat: 0.5
Radiation: 0.25
Caustic: 0.4
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9
- type: HeldSpeedModifier
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitBlueShield
- type: Tag
tags:
- Hardsuit
- WhitelistChameleon
@@ -32,3 +32,21 @@
sprite: _WL/Clothing/OuterClothing/Vests/loaders_overalls.rsi
- type: Clothing
sprite: _WL/Clothing/OuterClothing/Vests/loaders_overalls.rsi
- type: entity
parent: ClothingOuterArmorBasic
id: ClothingOuterVestBlueShield
name: blue shield officer's vest
description: A practical and, most importantly, comfortable bulletproof vest for the dust-free work of a bodyguard.
components:
- type: Sprite
sprite: _WL/Clothing/OuterClothing/Vests/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/OuterClothing/Vests/blueshield.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.35
Heat: 0.7
@@ -8,7 +8,7 @@
sprite: _WL/Clothing/Shoes/Boots/fashion_combat_boots.rsi
- type: Clothing
sprite: _WL/Clothing/Shoes/Boots/fashion_combat_boots.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesBootsLoader
@@ -18,4 +18,25 @@
- type: Sprite
sprite: _WL/Clothing/Shoes/Boots/loader_boots.rsi
- type: Clothing
sprite: _WL/Clothing/Shoes/Boots/loader_boots.rsi
sprite: _WL/Clothing/Shoes/Boots/loader_boots.rsi
- type: entity
parent: ClothingShoesBootsJack
id: ClothingShoesBootsJackBlueShield
name: blue shield shod boots
description: They're brand new. They seem even more convenient than the usual savvy ones...
components:
- type: Sprite
sprite: _WL/Clothing/Shoes/Boots/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/Shoes/Boots/blueshield.rsi
- type: entity
id: ClothingShoesBootsJackBlueShieldFilled
parent: ClothingShoesBootsJackBlueShield
suffix: Filled
components:
- type: ContainerFill
containers:
item:
- EnergyKnifeBlueShield
@@ -223,4 +223,15 @@
- type: Sprite
sprite: _WL/Clothing/Uniforms/Jumpsuit/johnnysilverhandjumpsuit.rsi
- type: Clothing
sprite: _WL/Clothing/Uniforms/Jumpsuit/johnnysilverhandjumpsuit.rsi
sprite: _WL/Clothing/Uniforms/Jumpsuit/johnnysilverhandjumpsuit.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitBlueShield
name: blue shield formal suit
description: Nice shirt and cargo pants. What could be more universal?
components:
- type: Sprite
sprite: _WL/Clothing/Uniforms/Jumpsuit/blueshield.rsi
- type: Clothing
sprite: _WL/Clothing/Uniforms/Jumpsuit/blueshield.rsi
@@ -29,3 +29,38 @@
whitelist:
tags:
- KitchenCartridge
- type: entity
name: TC 12
parent: [BaseWeaponPistol]
id: WeaponPistolTC12
description: It's a good pistol that was adopted by Nanotrasen structures much later than the MK, but it hasn't become weaker.
components:
- type: Sprite
sprite: _WL/Objects/Weapons/Guns/Pistols/TC-12.rsi
- type: Clothing
sprite: _WL/Objects/Weapons/Guns/Pistols/TC-12.rsi
- type: Gun
minAngle: 1
maxAngle: 5
angleIncrease: 1
angleDecay: 3
fireRate: 5
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/silenced.ogg
params:
volume: -7
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: MagazinePistol
insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg
priority: 2
whitelist:
tags:
- MagazinePistol
whitelistFailPopup: gun-magazine-whitelist-fail
@@ -0,0 +1,95 @@
- type: entity
name: Bonza
parent: BaseItem
id: WeaponRifleBonza
description: It's a less common rifle that Lecter's, but it's just as deadly.
components:
- type: Sprite
sprite: _WL/Objects/Weapons/Guns/Rifles/bonza.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: _WL/Objects/Weapons/Guns/Rifles/bonza.rsi
quickEquip: false
slots:
- Back
- suitStorage
- type: AmmoCounter
- type: Item
size: Huge
shape:
- 0,0,3,2
- type: Gun
fireRate: 6
minAngle: 31
maxAngle: 42
selectedMode: FullAuto
availableModes:
- FullAuto
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/ltrifle.ogg
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: MagazineRifle
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
priority: 2
whitelist:
tags:
- MagazineRifle
whitelistFailPopup: gun-magazine-whitelist-fail
gun_chamber:
name: Chamber
priority: 1
whitelist:
tags:
- CartridgeRifle
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
- type: Appearance
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: StaticPrice
price: 2000
- type: EmitSoundOnPickup
sound:
collection: RiflesPickUp
- type: EmitSoundOnDrop
sound:
collection: RiflesDrop
- type: EmitSoundOnLand
sound:
collection: RiflesDrop
- type: Execution
- type: Wieldable
unwieldOnUse: false
- type: GunWieldBonus
minAngle: -15
maxAngle: -25
#WL-Changes start
- type: GunStandingRequired
- type: MeleeWeapon
wideAnimationRotation: 135
damage:
types:
Blunt: 7
angle: 55
animation: WeaponArcThrust
soundHit:
collection: MetalThud
- type: MeleeRequiresWield
- type: AltFireMelee
attackType: Heavy
@@ -0,0 +1,84 @@
- type: entity
name: blue shueld energy knife
parent: [BaseMeleeWeaponEnergy, SelectableLock, BaseCentcommContraband]
id: EnergyKnifeBlueShield
description: A practical knife with hot plasma in an internal container. When turned on, it will quickly make a hole in the opponent.
components:
- type: ItemToggle
soundActivate:
path: /Audio/Weapons/ebladeon.ogg
params:
volume: -6
soundDeactivate:
path: /Audio/Weapons/ebladeoff.ogg
params:
volume: -6
- type: ItemToggleActiveSound
activeSound:
path: /Audio/Weapons/ebladehum.ogg
params:
volume: -6
- type: ItemToggleMeleeWeapon
activatedSoundOnSwing:
path: /Audio/Weapons/eblademiss.ogg
params:
volume: -3
variation: 0.250
activatedDamage:
types:
Slash: 10
Structural: 10
Heat: 10
- type: MeleeWeapon
wideAnimationRotation: -145
attackRate: 1.3
damage:
types:
Slash: 12
Structural: 10
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: ComponentToggler
components:
- type: Sharp
- type: DisarmMalus
malus: 0.4
- type: Execution
doAfterDuration: 4.0
- type: Sprite
sprite: _WL/Objects/Weapons/Melee/obsknife.rsi
layers:
- state: e_sword
- state: e_sword_blade
color: "#FFFFFF"
visible: false
shader: unshaded
map: [ "blade" ]
- type: Item
size: Small
sprite: _WL/Objects/Weapons/Melee/obsknife.rsi
- type: PointLight
enabled: false
radius: 1.5
energy: 2.7
color: purple
netsync: false
- type: EmitSoundOnUse
sound:
path: /Audio/Items/pen_click.ogg
params:
volume: -4
maxDistance: 2
- type: UseDelay
delay: 1.5
- type: ItemToggleRequiresLock # TODO: FIX THIS VERB IS COOKED
lockedPopup: null
- type: Tag
tags:
- CombatKnife
- Knife
- type: Tool
qualities:
- Slicing
useSound:
path: /Audio/Items/Culinary/chop.ogg
@@ -0,0 +1,84 @@
- type: job
id: BlueShield
name: job-name-blueshield
description: job-description-blueshield
playTimeTracker: JobBlueShield
setPreference: false
startingGear: BlueShieldGearEVA
icon: "JobIconERTSecurity"
supervisors: job-supervisors-centcom
accessGroups:
- AllAccess
access:
- CentralCommand
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant, DeathRattleImplantCentcomm ]
- type: startingGear
id: BlueShieldGear
equipment:
belt: ClothingBeltMilitaryWebbingBlueShieldFilled
jumpsuit: ClothingUniformJumpsuitBlueShield
shoes: ClothingShoesBootsJackBlueShieldFilled
head: ClothingHeadHatBeretBlueShield
eyes: ClothingEyesGlassesBlueShield
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterVestBlueShield
id: ERTSecurityPDA
ears: ClothingHeadsetCentCom
back: ClothingBackpackBlueShield
suitstorage: WeaponRifleBonza
pocket1: HandheldCrewMonitor
pocket2: Hypospray
storage:
back:
- BoxSurvivalMilitaryDouble
- PowerCellHyper
- TelescopicShield
- EmergencyMedipen
- EmergencyMedipen
- MagazinePistol
- MagazineRifle
- MagazineRifle
- MagazineRifle
- ChemistryBottleOmnizine
- ChemistryBottleOmnizine
- ChemistryBottleEpinephrine
- ChemistryBottleEpinephrine
- Flash
- JawsOfLife
- type: startingGear
id: BlueShieldGearEVA
equipment:
belt: ClothingBeltMilitaryWebbingBlueShieldFilled
jumpsuit: ClothingUniformJumpsuitBlueShield
shoes: ClothingShoesBootsJackBlueShieldFilled
head: ClothingHeadHatBeretBlueShield
eyes: ClothingEyesGlassesBlueShield
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitBlueShield
id: ERTSecurityPDA
ears: ClothingHeadsetCentCom
back: ClothingBackpackBlueShield
suitstorage: WeaponRifleBonza
pocket1: HandheldCrewMonitor
pocket2: Hypospray
storage:
back:
- BoxSurvivalMilitaryDouble
- PowerCellHyper
- TelescopicShield
- EmergencyMedipen
- EmergencyMedipen
- MagazinePistol
- MagazineRifle
- MagazineRifle
- MagazineRifle
- ChemistryBottleOmnizine
- ChemistryBottleOmnizine
- ChemistryBottleEpinephrine
- ChemistryBottleEpinephrine
- Flash
- JawsOfLife
@@ -1,2 +1,5 @@
- type: playTimeTracker
id: JobAdjutant
- type: playTimeTracker
id: JobBlueShield
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BELT",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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@@ -0,0 +1,34 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist. Based on references by Whitley",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-EYES",
"directions": 4
},
{
"name": "equipped-EYES-arachnid",
"directions": 4
},
{
"name": "equipped-EYES-moth",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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@@ -0,0 +1,41 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "icon-flash"
},
{
"name": "off-equipped-HELMET",
"directions": 4
},
{
"name": "off-equipped-HELMET-vox",
"directions": 4
},
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "on-equipped-HELMET-vox",
"directions": 4
},
{
"name": "off-equipped-HELMET-vulpkanin",
"directions": 4
},
{
"name": "on-equipped-HELMET-vulpkanin",
"directions": 4
}
]
}
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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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@@ -0,0 +1,38 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-MASK",
"directions": 4
},
{
"name": "equipped-MASK-reptilian",
"directions": 4
},
{
"name": "equipped-MASK-vox",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "equipped-MASK-vulpkanin",
"directions": 4
}
]
}
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@@ -0,0 +1,34 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON_12 for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "equipped-OUTERCLOTHING-reptilian",
"directions": 4
},
{
"name": "equipped-OUTERCLOTHING-vox",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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@@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by NEBULON for Corvax Whitelist",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "equipped-OUTERCLOTHING-vox",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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