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Test fix (#616)
* Update AllGamePresetsStartTest.cs * Update AllGamePresetsStartTest.cs
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@@ -181,6 +181,18 @@ public sealed class AllGamePresetsStartTest : GameTest
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$"Session {session} spawned into the game as an antag, but had no entity!");
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$"Session {session} spawned into the game as an antag, but had no entity!");
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var ent = mindComp.CurrentEntity!.Value;
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var ent = mindComp.CurrentEntity!.Value;
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// WL-Changes-Start
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var compRegs = antag.Blacklist.Registrations;
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if (compRegs != null)
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{
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foreach (var comp in compRegs)
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{
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if (entMan.HasComponent(ent, comp))
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return;
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}
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}
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// WL-Changes-End
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// Make sure all components were added
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// Make sure all components were added
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foreach (var comp in antag.Components)
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foreach (var comp in antag.Components)
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{
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{
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