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Toggleable Hardsuit Helmets (#7559)
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@@ -118,7 +118,7 @@ namespace Content.Client.Actions
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SubscribeLocalEvent<ActionsComponent, ComponentHandleState>(HandleState);
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}
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protected override void Dirty(ActionType action)
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public override void Dirty(ActionType action)
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{
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// Should only ever receive component states for attached player's component.
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// --> lets not bother unnecessarily dirtying and prediction-resetting actions for other players.
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