mirror of
https://github.com/LiamAEdwards/SS14-Docker-Linux-Server.git
synced 2026-02-14 23:14:39 +01:00
Fix broken watchdog errors
This commit is contained in:
15
Dockerfile
15
Dockerfile
@@ -3,11 +3,15 @@ FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build
|
||||
|
||||
# Update and install necessary tools
|
||||
RUN apt-get -y update && \
|
||||
apt-get -y install curl unzip wget git
|
||||
apt-get -y install curl unzip wget git jq
|
||||
|
||||
# Download and extract SS14 server
|
||||
ADD https://wizards.cdn.spacestation14.com/fork/wizards/version/c50d610771a5674469aef9c4628b10f08a8c74ae/file/SS14.Server_linux-x64.zip SS14.Server_linux-x64.zip
|
||||
RUN unzip SS14.Server_linux-x64.zip -d /ss14-default/
|
||||
# Download and extract SS14 server (latest version compatible with .NET 9)
|
||||
# Using manifest to get current server build
|
||||
RUN SERVER_URL=$(curl -sL https://central.spacestation14.io/builds/wizards/manifest.json | \
|
||||
jq -r '.builds | to_entries | sort_by(.value.time) | last | .value.server."linux-x64".url') && \
|
||||
echo "Downloading server from: $SERVER_URL" && \
|
||||
wget -O SS14.Server_linux-x64.zip "$SERVER_URL" && \
|
||||
unzip SS14.Server_linux-x64.zip -d /ss14-default/
|
||||
|
||||
# Download and build Watchdog
|
||||
RUN wget https://github.com/space-wizards/SS14.Watchdog/archive/refs/heads/master.zip -O Watchdog.zip && \
|
||||
@@ -28,8 +32,7 @@ RUN apt-get -y update && apt-get -y install unzip
|
||||
# Expose necessary ports
|
||||
EXPOSE 1212/tcp
|
||||
EXPOSE 1212/udp
|
||||
EXPOSE 5000/tcp
|
||||
EXPOSE 5000/udp
|
||||
EXPOSE 8080/tcp
|
||||
|
||||
# Set volume
|
||||
VOLUME [ "/ss14" ]
|
||||
|
||||
@@ -24,12 +24,16 @@ Serilog:
|
||||
|
||||
AllowedHosts: "*"
|
||||
|
||||
# Force Kestrel to bind to 0.0.0.0 (IPv4) instead of [::] (IPv6)
|
||||
# This fixes the Host header issue with http://[::]:8080
|
||||
Urls: "http://0.0.0.0:8080"
|
||||
|
||||
# API URL your watchdog is accessible from.
|
||||
# This NEEDS to be reachable by the watchdog.
|
||||
# This NEEDS to be reachable by the game server.
|
||||
# If you don't want the watchdog to be public,
|
||||
# do `http://localhost:5000/` here.
|
||||
# do `http://localhost:8080/` here.
|
||||
#BaseUrl: https://your.domain.com/watchdog/
|
||||
BaseUrl: http://localhost:5000/
|
||||
BaseUrl: http://localhost:8080/
|
||||
|
||||
Servers:
|
||||
Instances:
|
||||
@@ -44,6 +48,10 @@ Servers:
|
||||
# or watchdog can't contact the server.
|
||||
ApiPort: 1212
|
||||
|
||||
# Override the baseUrl to use localhost instead of [::]
|
||||
EnvironmentVariables:
|
||||
ROBUST_CVAR_watchdog__baseUrl: "http://localhost:8080/"
|
||||
|
||||
# Auto update configuration. This can be
|
||||
# omitted to skip auto updates.
|
||||
UpdateType: "Manifest"
|
||||
|
||||
@@ -24,13 +24,21 @@ enabled = true
|
||||
|
||||
# This is the address and port the status server binds to.
|
||||
# The port is by default set based on net.port so it will follow what you set there.
|
||||
# bind = "*:1212"
|
||||
bind = "*:1212"
|
||||
|
||||
# This is the address of the SS14 server as the launcher uses it.
|
||||
# This is only needed if you're proxying the status HTTP server -
|
||||
# by default the launcher will assume the address and port match that of the status server.
|
||||
# connectaddress = "udp://localhost:1212"
|
||||
|
||||
[watchdog]
|
||||
# Token must match ApiToken in appsettings.yml
|
||||
token = "foobar"
|
||||
# Key must match the instance key in appsettings.yml (e.g., "test")
|
||||
key = "test"
|
||||
# BaseUrl must match BaseUrl in appsettings.yml
|
||||
baseUrl = "http://localhost:8080/"
|
||||
|
||||
[game]
|
||||
hostname = "MyServer"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user